Answer:
The video games plays an important role is defining a persons behavior.
Explanation:
A teenager spent an average of 2.5 hours per day. The boys among them spend more time playing video games than the girls. If a person is awake for 12 hours a day it spends almost 20% of time in the video games. This impacts so much that a person keeps dreaming about video games and his sleep is not peaceful. If the video games is violent and a person spent 2.5 hours in this environment this will normalize thing for him and violence can be normal for them. They will use the language they hear in the game which can be sometimes offensive in real life. The destruction is normal in these games which will convey teens that destroying something in real life is also easy and normal.
How many sentences? And all the words?
I've had this quiz as well and the answer is
B. The words frail, aging, and soft create a sense of weakness
Paraphrasing isn't that as simple as it might be. It might be just as easy as pie for some people, but some would have it as like walking into a park, a Jurassic Park that is.
In this presented problem, it would be accurate to paraphrase them to terms and words that would most likely represent a whole phrase or clause. This is one of the many basics of paraphrasing.
So for a paraphrase of the given sentence, the paraphrase would be: "As she was writing, she had moments of thoughts between words and sentences."
Or
"She was, stuck in an interval, thinking as she was writing them down"
Or
"Occasionally stopping while she is writing is her thing"
and so on.