People all have feelings, no matter how rich or poor they are. Sometimes, they are sad, and express their emotion by crying. Others, might cry because they are angry or hurt. For example, the poor might cry because they are too poor, and desperate for help. Sometimes, it makes you feel better. The rich on the other hand, might cry because some anonymous people posted some mean and rude words on social media of them. That is perfectly understandable to break down, and let out your troubles. The rich might cry, just because of a sad movie, or accidentally falling down. These little things can cause such an outbreak in everyone, and it is very normal.
-Just a note, the korean is upside down.
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The first character. geul, means orange, or tangerine.
The other two, euisang, mean clothes.
So put together, it basically means like 'tangerine clothes', or maybe 'orange costume'. With no other context I can't really tell what it exactly means.
I hope this helped anyway. ^^
Answer:
All conflict falls into two categories: internal and external. Internal conflict is when a character struggles with their own opposing desires or beliefs. It happens within them, and it drives their development as a character.
Explanation:
Answer:
A. interactive elements
Explanation:
Presentation can be defined as an act of talking or speaking formally to an audience in order to explain an idea, piece of work, project, and product with the aid of multimedia resources or samples.
Similarly, an online presentation refers to speaking to an audience through the use of digital resources and over the internet.
Basically, any speaker who wish to create an effective presentation should endeavor to interact frequently with the audience by holding a conversation.
In this scenario, Meredith is using Twitter to gather real-time questions and feedback during her online presentation. Thus, the tool (Twitter) Meredith is incorporating in her speech is interactive elements.
This ultimately implies that, to create an effective presentation, speakers are saddled with the responsibility of using interactive elements to interact more often with the audience by taking questions, making a joke, getting them to repeat loud informations at intervals, etc.