Answer:
Step-by-step explanation:
Temperature needs to fall by 3 degrees
The ticket price which will maximize the student's council is: C. $3.10.
<h3>What is price?</h3>
Price can be defined as an amount of money which is primarily set by the seller of a product, and it must be paid by a buyer to the seller, so as to enable the acquisition of this product.
Based on the information provided about Valley High School student council, we can logically deduce the following data:
- Total number of students = 420 students.
- Lowest ticket price = $2.00.
- Increase in ticket price = $0.20.
- Attendance = 20 fewer students
<h3>How to determine the ticket price?</h3>
Mathematically, the equation which model the profit is given by:
Profit = price × number of tickets sold
P(x) = (2 + 0.2x)(420 - 20x)
P(x) = 840 + 84x - 40x - 4x²
P(x) = -4x² + 44x + 840.
For any quadratic equation with a parabolic curve, the axis of symmetry is given by:
Xmax = -b/2a
Xmax = -44/2(-4)
Xmax = -44/-8.
Xmax = 5.5
Ticket price for maximum profit is given by:
Ticket price = 2 + 0.2x
Ticket price = 2 + 0.2(5.5)
Ticket price = $3.10.
Read more on maximized profit here: brainly.com/question/13800671
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Answer:
with discount+tax= $23.15
Step-by-step explanation:
board game is 25
discount: 15%
tax: 7.5%
discount means you take off that amount
tax means you add that amount
discount: 15% off
tax: +7.5%
to find 15% of 25 multiply 25 by 15% (15/100=0.15)
25*0.15
= 3.75
then subtract that from 25
25-3.75
=21.25
tax:
0.075*25
=1.875
~1.9
21.25+1.9
=23.15
Answer:
(2.83 , 1 , 4)
Step-by-step explanation:

Rewrite these equations in matrix form
![\left[\begin{array}{ccc}2&2&-1\\4&-2&-2\\3&3&-4\end{array}\right] \left[\begin{array}{ccc}x\\y\\z\end{array}\right]=\left[\begin{array}{ccc}4\\2\\-4\end{array}\right] \\](https://tex.z-dn.net/?f=%5Cleft%5B%5Cbegin%7Barray%7D%7Bccc%7D2%262%26-1%5C%5C4%26-2%26-2%5C%5C3%263%26-4%5Cend%7Barray%7D%5Cright%5D%20%5Cleft%5B%5Cbegin%7Barray%7D%7Bccc%7Dx%5C%5Cy%5C%5Cz%5Cend%7Barray%7D%5Cright%5D%3D%5Cleft%5B%5Cbegin%7Barray%7D%7Bccc%7D4%5C%5C2%5C%5C-4%5Cend%7Barray%7D%5Cright%5D%20%5C%5C)
we can write it like this,

so to solve it we need to take the inverse of the 3 x 3 matrix A then multiply it by B.
We get the inverse of matrix A,
![A^{-1}=\left[\begin{array}{ccc}7/15&1/6&-1/5\\1/3&-1/6&0\\3/5&0&-2/5\end{array}\right] \\](https://tex.z-dn.net/?f=A%5E%7B-1%7D%3D%5Cleft%5B%5Cbegin%7Barray%7D%7Bccc%7D7%2F15%261%2F6%26-1%2F5%5C%5C1%2F3%26-1%2F6%260%5C%5C3%2F5%260%26-2%2F5%5Cend%7Barray%7D%5Cright%5D%20%20%5C%5C)
now multiply the matrix with B
![X=A^{-1}B\\\\\left[\begin{array}{ccc}x\\y\\z\end{array}\right] =\left[\begin{array}{ccc}7/15&1/6&-1/5\\1/3&-1/6&0\\3/5&0&-2/5\end{array}\right]\left[\begin{array}{ccc}4\\2\\-4\end{array}\right] \\\\\\\left[\begin{array}{ccc}x\\y\\z\end{array}\right] =\left[\begin{array}{ccc}2.83\\1\\4\end{array}\right] \\](https://tex.z-dn.net/?f=X%3DA%5E%7B-1%7DB%5C%5C%5C%5C%5Cleft%5B%5Cbegin%7Barray%7D%7Bccc%7Dx%5C%5Cy%5C%5Cz%5Cend%7Barray%7D%5Cright%5D%20%3D%5Cleft%5B%5Cbegin%7Barray%7D%7Bccc%7D7%2F15%261%2F6%26-1%2F5%5C%5C1%2F3%26-1%2F6%260%5C%5C3%2F5%260%26-2%2F5%5Cend%7Barray%7D%5Cright%5D%5Cleft%5B%5Cbegin%7Barray%7D%7Bccc%7D4%5C%5C2%5C%5C-4%5Cend%7Barray%7D%5Cright%5D%20%5C%5C%5C%5C%5C%5C%5Cleft%5B%5Cbegin%7Barray%7D%7Bccc%7Dx%5C%5Cy%5C%5Cz%5Cend%7Barray%7D%5Cright%5D%20%3D%5Cleft%5B%5Cbegin%7Barray%7D%7Bccc%7D2.83%5C%5C1%5C%5C4%5Cend%7Barray%7D%5Cright%5D%20%5C%5C)
Answer:
I am pretty sure it is 56 because all you have to do is dvided and it comes out to 56.25 but you cant have .25 because that is not an equal peice so yeah I think it is 56