The design thinking process finds a solution or creates a product based on briefs or requirements of a client, for example, and has seven basic stages: Define, Research, Ideate, Prototype, Select, Implement and Learn.
First, the client's requirements are presented with a goal to achieve. Then it is studied until finding all its variations and interpretations. Once the proposition is determined, the product can start to be articulated with its values to the audience.
The "research" stage begins after <u>the brief has been defined and agreed, when a designer starts to search for information that can be fed into the creative process at the ideate stage.</u>
Answer:
The best option concerning how Grendel's characterization in "Beowulf" differs from his characterization is "Grendel" is:
B. In "Beowulf" he is a static character, but in "Grendel" he is a dynamic character.
Explanation:
In literature, a static character is one that does not undergo important change. He is basically the same from beginning to ending. On the other hand, a dynamic character does go through important internal changes as the plot unfolds. Those changes can be emotional or psychological, for instance.
In the epic poem "Beowulf", the character Grendel is described as a monster incapable of feeling. He seems to exist solely with the purpose of terrorizing and killing men. However, in John Gardner's "Grendel", the character is developed further. He has feelings, and he suffers precisely because he is not capable of conveying those feelings. His actions are misinterpreted, his monstrous appearance being all everyone can see and judge upon. Thus, we can safely say that, in "Beowulf", Grendel is a static character, while in "Grendel" he is a dynamic character.
As being used here, the asyndeton gives the reality that
the list of what is not on the island is endless or infinite. The anaphora adds
punch or climax, that nothing having to do with society can be seen. Not only that,
the list is not only endless, it is ardently void of anything.