For starters, Sir Gawain is not as noble as Beowulf. While Beowulf is presented as a great and noble warrior, we see Gawain as a bit of a proud hasty warrior that feels superior to anyone, seen in Arthur's hall when he just wants to fight without even thinking about it, and we can also see that he's very human considering how he made the mistake in Green king's court when he lied about the kiss and was scared. Beowulf on the other hand is an idealized warrior whose only mistake is in the end when his Hubris gets the best of him. The hubris wasn't a problem in his youth because his body and skill could follow his endeavors.
Answer:
Video games have been a part of children's life for the past few decades. It all started when Atari came up with its first gaming console, which included a very simple game of tennis. The controller had just one stick and one button to play with. Now, we have many different types of consoles available in the market with very complex games that requires controllers with two or more sticks and a variety of buttons. Video games are almost second nature to the modern children and they are more comfortable playing them. Playing video games can have many different effects (both positive as well as negative) on children. Some of these effects include increasing hand-eye coordination and increasing dexterity mental skills; a decreased interest in other activities such as studies and sports; and a very negative effect of inducing violence.
One of the most positive effects of video games is increasing the dexterity of a child and improving his or her hand-eye coordination. As mentioned earlier, the new video games that are coming out are extremely complex and they involve the movement of many different kinds of sticks and buttons on the controllers. These can be very good for children as they learn to make fast connections between what they see and what their hands and fingers are doing. This allows them to think quickly and improves their reflexes. The newest games are very precision-based and it takes very minute and accurate movements for the children to control the characters. This helps in making the children much more adept at handling and operating real-life machinery and objects.
Another effect that playing videogames have on children is that they tend to get addicted to playing these games and give them foremost priority. This takes the children away from their other responsibilities, such as doing house chores, homework, and other physical activities. Children also end up spending more time playing videogames in front of television screens than playing real and actual sports that involve physical exercise. This in turn can have many health-related problems for the children, as they can get obese if they don't exercise and stay home playing video games. This is perhaps the worst negative effect that videogames can have on children. Parents and educators all over the world are concerned about this phenomenon and they are urging the children to not spend so much time playing video games. Many new video game consoles, such as the new Nintendo WII, have come out with games that require users to actually get up and move.
Many researchers have talked about the effects of viewing violence in the media and how it affects children. Videogames takes this to another level, where the children are actually participating in being violent in the video games. There are many game out there that allow the children to play arm bearing characters who can kill anyone that they want, steal cars, and commit many different kinds of crime. These games can have negative implications on the children as they get immune to the idea of committing crime and end up believing that it is all right. Research is still ongoing on this negative effect and it has not entirely been proven or disproven as of yet.
We find that playing videogames can have various effects on the children, both positive as well as negative. Even though the children can benefit by increasing their dexterity and improving their reflexes, the cost of them losing out on their physical exercise and homework, as well as their becoming prone to violent acts, are way too much. It is important that the parents and the educators take up this problem seriously and enable certain rules and regulations that allow children to divide their time responsibly between playing videogames and completing their studies and other responsibilities.
Writing process stage which involves looking through the written draft for problems with minor details like punctuation and capitalization is D. Proofreading.
Proofreading is that stage of writing wherein, after editing the proofreading is done in order to blemish the minor details (before the final print) that may have escaped our attention like punctuation and capitalization.
Answer:
<em>"Around me everything was dancing a dance of death" </em>is a "personification" when it comes to<em> figurative language</em>. It means that people around Elie Wiesel were dying and nobody paid attention nor cared.
Explanation:
The situation above happened during "Night 84."
At this time, Elie was exhausted from marching in the snow that<em> he fell asleep for a long time</em> when they were finally told to rest. He was only awakened when <u>his father's frozen fingers patted on his cheeks.</u> His father wanted him to wake up because they were to march again.<em> Sleeping would mean dying in the snow. </em>Thus, Elie described the situation happening around him with the figurative language above. It is a personification because it gives human being personality to "death" that it can dance <em>("dance of death").</em>
All of the answers above are correct except:
<span>d. increased productivity
</span>
When long-term stress strikes, a person may feel the negative symptoms of the disorder which are evidenced by all of the three answers; whereas the last answer seems to be a positive effect.