Answer:
function createAndFillBufferObject(gl, data) {
var buffer_id;
// Create a buffer object
buffer_id = gl.createBuffer();
if (!buffer_id) {
out.displayError('Failed to create the buffer object for ' + model_name);
return null;
}
// Make the buffer object the active buffer.
gl.bindBuffer(gl.ARRAY_BUFFER, buffer_id);
// Upload the data for this buffer object to the GPU.
gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
return buffer_id;
}
Answer:
Option (B) is the correct answer to the following question.
Explanation:
Here, in the code "const" is the constant keyword which is used when we need that the value stored in that variable will never change.
The following option is correct because the assignment operator are those operator which initialize the value in the variable and overloading of the assignment operator would be as we use the other operators and also we could use them by creating the objects as we use in the copy constructor.
So, that's why the following option is correct.
If you mean "splitting" a single drive into several partitions, you are talking about a term called Partitioning.