Answer: The Islamic world was the center of science and culture during the two centuries of the Middle Ages.
Explanation:
It was period IX. and X. century. In that period, the Islamic world was the world cultural and scientific center of the world. Unlike medieval Europe, which was strictly Christian, the Islamic world was free. After the death of Muhammad the Prophet, Islam spread. A large number of cultures have come within the confines of the Islamic world. Asians, Kurds, Arabs became part of the Arab world. Thus Arab scholars translated all these peoples' works, including the works of ancient Roman and Greek thinkers. By combining these works, enormous progress was made in mathematics, astronomy, geometry, medicine, chemistry, psychology.
D. American political culture will continue to change over time.
all forms of state revenue
Answer:
Charismatic leaders tend to hold power for short durations, and according to Weber, they are just as likely to be tyrannical as they are heroic. Diverse male leaders such as Hitler, Napoleon, Jesus Christ, César Chávez, Malcolm X, and Winston Churchill are all considered charismatic leaders. Because so few women have held dynamic positions of leadership throughout history, the list of charismatic female leaders is comparatively short. Many historians consider figures such as Joan of Arc, Margaret Thatcher, and Mother Teresa to be charismatic leaders.
Explanation:
I found this in an article online I hope this helps
The correct answer is Hostile
The researchers consistently found that children who exhibit an unfriendly attribution bias (tendency to perceive others unlike hostile intent) are more likely to engage in aggressive behaviors. More specifically, hostile attribution polarization has been associated with reactive aggression, as opposed to proactive aggression, as well as victimization. Whereas proactive aggression is unprovoked and goal-oriented, reactive aggression is an irritated response, retaliation for some type of perceived provocation. Therefore, children who are victims of aggression may develop peer views as hostile, causing them to be more likely to engage in retaliation, or reactive, aggression.
The survey also indicated that children may develop hostile attribution bias by engaging in aggression in the context of a video game. In a 1998 study, participants played either a very violent or non-violent video game and were then asked to read several hypothetical stories, where it was ambiguous for an intent pair. For example, participants can read about their peers hitting someone on the head with a ball, but it is not clear whether or not the peer did it intentionally or not. Participants then answered questions about their peers' intent. Children who played the violent video game, compared to participants who played the non-violent game, were more likely to say that their peers harmed someone on purpose. This evidence discovered since just playing a violent video game can cause children to develop a short-term hostile attribution bias.