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gayaneshka [121]
2 years ago
4

4. which technology is likely to be implemented as a point-to-point physical topology?

Computers and Technology
1 answer:
ella [17]2 years ago
4 0

Wireless Bridge technology is likely to be implemented as a point-to-point physical topology.

<h3>What is Wireless Bridge?</h3>

A wireless distribution system (WDS) is a device that allows access points in an IEEE 802.11 network to wirelessly connect to one another. It eliminates the need for a wired backbone to connect many access points in order to expand a wireless network. The main benefit of WDS over competing methods is that it maintains client frame MAC addresses across links between access points.

A wireless distribution system requires that all base stations be set up to use the same radio channel, encryption type (none, WEP, WPA, or WPA2), and encryption keys. They could be set up with various service set identifiers (SSIDs). Every base station must be set up to forward to other stations in the system for WDS to function.

To learn more about Wireless Bridge from the given link:

brainly.com/question/4144256

#SPJ4

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You have implemented a network where each device provides shared files with all other devices, what kind of network is it?
Reil [10]

It is a Peer-to-peer type of network when you have implemented a network where each device provides shared files with all other devices.

So the answer is Peer-to-peer.

8 0
3 years ago
Discuss data and its types from computer programming and data analysis prospectively?​
Hoochie [10]

Answer:

With the use of data and their types the extent of how much data can be stored can get insanely large. types like doubles and longs allow for a range of values nearly incomprehensible in their size for storing user information, web pages, games ect. Using them essentially allows you to plan for the future of the size of whatever you're creating. On top of that, it allows for a preciseness not typically able to be reached without these types.

3 0
3 years ago
Draw a flowchart and write pseudocode to represent the logic of a program that allows the user to enter values for the width and
n200080 [17]

Answer:

10. Start

20. Enter Width of the room (W)

30. Enter length of the room (L)

40. LET Area = L * W

50. Output Area

60. End

Explanation:

The flowchart is attached to this answer as an attachment.

7 0
4 years ago
The running time of Algorithm A is (1/4) n2+ 1300, and the running time of another Algorithm B for solving the same problem is 1
Mnenie [13.5K]

Answer:

Answer is explained below

Explanation:

The running time is measured in terms of complexity classes generally expressed in an upper bound notation called the big-Oh ( "O" ) notation. We need to find the upper bound to the running time of both the algorithms and then we may compare the worst case complexities, it is also important to note that the complexity analysis holds true (and valid) for large input sizes, so, for inputs with smaller sizes, an algorithm with higher complexity class may outperform the one with lower complexity class i.e, efficiency of an algorithm may vary in cases where input sizes are smaller & more efficient algorithm might be outperformed by the lesser efficient algorithms in those cases.

That's the reason why we consider inputs of larger sizes when comparing the complexity classes of the respective algorithms under consideration.

Now coming to our question for algorithm A, we have,

let F(n) = 1/4x² + 1300

So, we can tell the upper bound to the function O(F(x)) = g(x) = x2

Also for algorithm B, we have,

let F(x) = 112x - 8

So, we can tell the upper bound to the function O(F(x)) = g(x) = x

Clearly, algorithmic complexity of algorithm A > algorithmic complexity of algorithm B

Hence we can say that for sufficiently large inputs , algorithm B will be a better choice.

Now to find the exact location of the graph in which algorithmic complexity for algorithm B becomes lesser than

algorithm A.

We need to find the intersection point of the given two equations by solving them:

We have the 2 equations as follows:

y = F(x) = 1/4x² + 1300 __(1)

y = F(X) = 112x - 8 __(2)

Let's put the value of from (2) in (1)

=> 112x - 8 = 1/4x² + 1300

=> 112x - 0.25x² = 1308

=> 0.25x² - 112x + 1308 = 0

Solving, we have

=> x = (112 ± 106) / 0.5

=> x = 436, 12

We can obtain the value for y by putting x in any of the equation:

At x=12 , y= 1336

At x = 436 , y = 48824

So we have two intersections at point (12,1336) & (436, 48824)

So before first intersection, the

Function F(x) = 112x - 8 takes lower value before x=12

& F(x) = 1/4x² + 1300 takes lower value between (12, 436)

& F(x) = 112x - 8 again takes lower value after (436,∞)

Hence,

We should choose Algorithm B for input sizes lesser than 12

& Algorithm A for input sizes between (12,436)

& Algorithm B for input sizes greater than (436,∞)

8 0
3 years ago
Question 3 of 25
Harlamova29_29 [7]
B as clock speed measures the amount of fetch-decode-excute cycles per second, or the amount of data processed per second measure in GHz.
8 0
3 years ago
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