Answer:
A: Video games have negative effects on teenagers.
Explanation:
The question what the author's overall opinion on video games is. So, the reader should find the main idea of the passage. Throughout the text, the author brings up many problems video games cause like lack of activity, lack of friends, and worse grades. The author also brings up more effects video games have. Since the majority of the text is about overall negative effects on teenagers it is clear that A is correct. Additionally, much of the author's dictation has negative connotations. So, it is safe to say that they do not support video games. This is another indicator of the author's viewpoint.
I believe this claims are inspirational to consumers because with branding a positive perception about the company is been developed.
<h3>What is branding?</h3>
Branding serves as the process of creating a good appearance as well as positive perception for an organization and their products.
Therefore, with good branding using logos and others, it is easier to convince the potential consumers to patronize the products.
Learn more about branding at;
brainly.com/question/21256648
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D bc it’s the right answer
Answer:
To make transitions from one to another narration section in the essay, Diaz uses the rhetorical questions located in paragraph 3, 8 and 10.
Answer:
The goal of the experiment was to observe how far the participants were willing to obey the experimenter, even though what they were doing was morally wrong
Explanation: