Answer:
def make_keeper(n):
"""Returns a function which takes one parameter cond and prints
out all integers 1..i..n where calling cond(i) returns True.
>>> def is_even(x):
# Even numbers have remainder 0 when divided by 2.
return x % 2 == 0
>>> make_keeper(5)(is_even)
2
4
"""
def fun(cond):
for i in range(1,n):
if(cond(i)):
print(i)
return fun
Explanation:
- Define a function called fun that takes cond as input.
- loop from 1 to n and display the value if it meets the requirement.
C template......................................
Money that can be promptly and easily appraised falls under the M1 Money classification.
<h3>What are broad and narrow money, respectively?</h3>
Broad money typically refers to M2, M3, and/or M4. The most liquid kinds of money, such as currency (banknotes and coins), as well as bank account balances that may be instantly changed into currency or used for cashless transactions, are generally referred to as "narrow money" (overnight deposits, checking accounts).
<h3>Describe Narrow Money.</h3>
All of the actual money that the central bank has falls under the category of "narrow money," which is a subset of the money supply. Demand deposits, money, and other liquid assets are included. In the US, "narrow money" is referred to as M1 (M0 plus demand accounts).
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Answer:
That’s highly illegal. You should notify them that it is illegal. And, if they continue, you should notify the legal team. If it continues, you either need to leave the company or notify the proper authorities.
Answer:
A lot can happen, depending on the use of the variable
Explanation:
Lets create a position variable, a common variable in games.
Vector3 position = new Vector3(0, 0, 0);
The above variable initialization creates a new Vector3 object. The Vector3 class contains 3 properties, X, Y, and Z. When you assign the variable 'position' the new Vector3 object, the variable 'position' contains an instance of Vector3 where
X = 0,
Y = 0,
and Z = 0.
The variable 'position' can be used to set the position of a player, or an object.
We can reuse this variable when you want the object or player to move.
position.X = 29
position.Y = -14
position.Z = 47
now the object/player's position is (29, -14, 47).
Variables can be used for basically everything you need in programming, from storing a position, to storing the result of a complex math equation.