Answer:
1. -> B.
2. -> C
3. -> A
Explanation:
1. Antennas = help the router fetch and transmit a signal
2. Repeaters = help in increasing the range of signal
3. Adapters = help the device detect a wireless signal
What do you mean pieces? Like Laptop components? If so then motherboard,ram,cpu, and psu for a basic laptop so 4 I guess (5 if you want to include a gpu).
Television broadcasts were originally delivered by using:
- Ethernet
- Coaxial cable
- [Wireless] or Broadband
<h3>What is Ethernet is used for?</h3>
Ethernet is known to be a kind of network or services that is often used to link two or more devices in a network.
This is known to be very popular kind of network connection. It is known to be used in local networks by specific organizations such as offices, school campuses and it is used often for Television broadcasts.
Therefore, Television broadcasts were originally delivered by using:
- Ethernet
- Coaxial cable
- [Wireless] or Broadband
Learn more about Ethernet from
brainly.com/question/1637942
#SPJ1
Answer:
"StatefulSet" is the right response.
Explanation:
StatefulSet seems to be an API teaching load instrument that is used to start managing stateful implementations.
- Maintains or controls the integration as well as balancing of such a series of Pods but mostly generates a sort of assurance on the placing an order but rather distinctiveness of certain Pods.
- Like some kind of Implementation, a StatefulSet did maintain pods that have been predicated on the same type of receptacle.
Answer:
C++.
Explanation:
#include <iostream>
#include <string>
using namespace std;
////////////////////////////////////////////////////////////
class Television {
string brand;
float screen_size;
bool powerOn;
int volume;
int channel;
public:
// Comments
Television(string brand, int screen_size) {
this->brand = brand;
this->screen_size = screen_size;
powerOn = false;
volume = 20;
channel = 2;
}
//////////////////////////////////////////
// Comments
int getVolume() {
return volume;
}
// Comments
int getChannel() {
return channel;
}
// Comments
string getManufacturer() {
return brand;
}
// Comments
float getScreenSize() {
screen_size;
}
///////////////////////////////////////////
// Comments
void setChannel(int channel) {
this->channel = channel;
}
// Comments
void power() {
if (!powerOn)
powerOn = !powerOn;
}
// Comments
void increaseVolume() {
volume = volume + 1;
}
// Comments
void decreseVolume() {
volume = volume - 1;
}
};