Answer:
Justin builds and hand them to the children
Explanation: He know how important bikes are to children thus making him perform this as a job to do.
Answer:
Improving word choice Adding content Correcting errors Altering central ideas.
Explanation:
Answer:
Foreshadowing is the literary technique used in the line by Elizabeth Proctor.
The scene that took place for the loose devil in Salem is the case of the witch hunt that took over the town of Salem.
This connects to the theme of hysteria in that the trial brought everyone to an excitement that no one can seem to ignore or be able to refrain from.
Explanation:
The literary technique that Arthur Miller used in his "The Crucible" is foreshadowing. It allows a certain 'hint' to the readers about what was to come in the near future. This is aptly seen in the line spoken by Elizabeth Proctor<em> "The town's gone wild".</em>
The event that took place over the course of the act is that of the witch-hunt. Abigail and other young girls were caught in the forest, dancing and <em>"trafficking"</em> with the devil. But for this, Elizabeth Proctor was wrongly accused of the same witch-craft, and condemned to be hanged. The subsequent community turmoil that this issue brought into the town of Salem is what Elizabeth was referring to the loose devil in Salem.
Hysteria is the super excitement of people about a certain issue, feeling anxious and full of uncontrollable emotions. This is similar to the Salem witch hunt for it creates a sense of excitement in the whole community to see and know about the case. The very case brought everyone on their toes, be it young and old, all seem interested and affected by the trial.
-3x+y = -28
-x-6y = -3
~~~~~~~~~~~~~
Eliminate x:
-3x+y=-28
-x-6y=-3
~~~~~~~~~~~~~
-3x+y=-28
-3(-1)x-3(-6)y=(-3)(-3)
~~~~~~~~~~~~~
3x-1y=28
3x+18y=9
19y=-19
Therefore:
19y=-19
÷19 ÷19
y=
y=1
~~~~~~~~~~~~~
3x-1y=28
y=-1
~~~~~~~~~~~~~
3x-1(-1)=28
3x+1=28
-1 -1
3x=28-1
3x=27
÷3 ÷3
x=
↑ They cancel each other out
x=9
~~~~~~~~~~~~~
x=9
y=-1
Answer is: (9,-1)
Answer:
The claim and that the players are fed up with reality is effectively supported by paragraph 3.
Explanation:
In the article "Reality Is Broken," the author shows how players have preferred to spend their time on games rather than the real world. This is happening because the players are tired of reality because it is not compensatory, on the contrary, the reality is tiring, oppressive and negative and the players can escape these sensations in a virtual world, where they can succeed and reach goals, becoming the happiest and most satisfied.