Answer:
communal culture
Explanation:
Communal environment or culture can be defined as a form of organisational culture under which workers are polite to each other as everyone thinks alike. Unique styles of cultures –the amount of different communities that a company may aspire for is virtually infinite in some sectors than in others.
A group culture may create a sense of ownership to its representatives, and is also mission-driven. Representatives of this party are typically very enthusiastic and inspiring. The negative aspect is they are too often dominant and representatives are barely vocal.
Answer:
Product costs are.
Explanation:
Often the information needed by internal managers stands in sharp contrast to external reporting requirements promulgated by Generally Accepted Accounting Principles (GAAP).
GAAP requires full costing and management decision making requires incremental information.
According to GAAP, all manufacturing costs must be treated as product costs, and all selling and administrative costs must be treated as period costs.
Material cost + labor costs incurred directly in producing the product + other production or indirect production overhead costs.
If the products are in inventory, the costs are recorded as assets. If they have been sell, the are recorded as costs of goods sold.
Answer:
A) Outsourcing
Explanation:
Outsourcing is sourcing labor and talent internationally rather than domestically.
Answer:
8.6 billion
Explanation:
The best way to solve this exercise is to understand the theoretical relationships that exist between the concepts.
Let us start with the most important one: The marginal propensity to consume, defined as that proportion of the increase in income that the consumer allocates to the consumption of goods and services, rather than saving it. Mathematically, it is described as the change in consumption divided by the change in income.
A higher marginal propensity to consume means that there is more spending in the economy, which in turn increases the GDP. Therefore, in order to understand changes in GDP we must to apply the understand the marginal propensity to consume.
However, this concept alone does not tell us how much GDP will increase, for this we must resort to the concept of multiplier effect, which is defined as:
According to the statement the MPC = 0.65, therefore the multiplier is:
Consider the multiplier as the lever that drives economic growth. We already know the capacity of that lever (2.8571), now to know exactly how much GDP will change thanks to its actions, what we do is multiply it by the increase in aggregate expenditures (3 billion).
Therefore:
Answer:
A) There is a 50% chance the game ends in a tie, 10% chance you win (and therefore a 40% chance you lose).
expected value = (50% x 20) + (10% x 50) + (40% x 0) = 10 + 5 + 0 = 15
B) There is a 50-50 chance of winning and there are no ties.
expected value = (50% x 50) + (50% x 0) + = 25 + 0 = 25
C) There is an 80% chance you lose and a 10% chance you win or tie.
expected value = (10% x 20) + (10% x 50) + (80% x 0) = 2 + 5 + 0 = 7
The expected value of an event is determined by adding up all the possible outcomes multiplied by their respective value.