Answer:
Explanation:
Transitive dependency
In this case, we have three fields, where field 2 depends on field 1, and field three depends on field 2.
For example:
Date of birth --> age --> vote
Partial dependency
It is a partial functional dependency if the removal of any attribute Y from X, and the dependency always is valid
For example:
Course and student these tables have a partial dependency, but if we have the field registration date, this date will depend on the course and student completely, we must create another table with the field registration date to remove this complete dependency.
If we remove or update the table registration date, neither course nor student must not change.
int IsAbundant(int n)
{
int divisorSum = 0;
for (int i = 1; i < n; i++) {
if ((n % i) == 0) {
divisorSum += i;
}
}
return divisorSum > n;
}
int main()
{
int number = 0;
do {
printf("Enter a number (0 to quit): ");
scanf_s("%d", &number);
if (IsAbundant(number)) {
printf("%d is abundant!\n", number);
} else
{
printf("%d is not abundant.\n", number); }
} while (number > 0);
return 0;
}
Look at the average Story points completed from the last Iterations.
How To Improve Team Velocity?
Velocity cannot be used to compare teams, as all the teams are different. It also says nothing about how hard the team is working. Velocity is more about efficiency. Velocity should be treated as a team thing, not as an individual one. Some steps to improve team velocity are:
- Care about team spirit
- Set clear goals
- Team members to work on one work at a time
- Avoid unnecessary steps in the process
- No micromanagement
- Define The Process That Is Clear For Everyone
- Keep Track Of Tech Debt. The team should regularly work on it, to avoid risks and quality problems in the future.
- Focus On Quality, Not Speed. This will help to reduce the fixes, refactoring time, and increase productivity.
- Do Not Load The Team Too Much.
To know more about Team Velocity, click on:
brainly.com/question/28174889
#SPJ1
Answer:
#include <stdio.h>
void first() {
printf("first\n");
}
void second() {
printf("second\n");
}
void third() {
printf("third\n");
}
int main() {
first();
second();
third();
printf("End of program.\n");
return 0;
}
Answer:
C. 34.4 billion
Explanation:
According to Roblox's 2018 Year-in-Review on their website, players spent over 10 billion hours on the game and there were 34.4 billion gameplays.