So you can do this multiple ways, I'll do this the way that I think makes sense the l most easily.
Cos (0) = 1 Cos (pi/2)=0 Cos (pi) =-1 Cos (3pi/2)=0 Cos (2pi)=1
Now if you multiply the inside by 4, the graph oscillates more violently (goes up and down more in a shorter period). But you can always reduce it. Cos (0)= 1 Cos (4pi/2) = cos (2pi)=1 Cos (4pi) =Cos (2pi) =1 (Any multiple of 2pi ==1) etc... the pattern is that every half pi increase is now a full period as apposed to just a quarter of one. That's in theory.
Now that you know that, the identities of Cosine are another beast, but mathematically. You have.
Cos (2×2t) = Cos^2 (2t)-Sin^2 (2t) Sin^2 (t)=-Cos^2 (t)+1..... (all A^2+B^2=C^2) Cos (2×2t) = Cos^2 (t)-(-Cos^2 (t)+1) Cos (2×2t)= 2Cos^2 (2t) - 1
This is called as sampling error or sampling variability. Sampling
error is the variability that happens because the value of a sample statistic varies
from sample to sample. Sampling error is acquired when a population is estimated
from a subset, or sample.