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Gennadij [26K]
3 years ago
9

Why is it important to back up data on a computer before you burn-in test the cpu?

Computers and Technology
1 answer:
katen-ka-za [31]3 years ago
5 0
A burn-in test is a test which is usually performed on a system or component by running it for a long time in order to bring out any errors or system failures etc. 
While doing it on CPU the data must be backed up as any kind of error or failure may result in the loss of data, at time systems can be repaired to retrieve data but still there is no guarantee, backing up is the best option.
You might be interested in
Drag each tile to the correct box.
V125BC [204]

Answer:

Creates order and harmony → <em>color</em>

Creates an emotional impact → <em>texture</em>

Brings a feeling of depth to a design →<em> form</em>

Draws or minimizes attention → <em>space</em>

Divides space and redirects the eye → <em>shape</em>

Explanation:

The visual element that creates order and harmony is <em>color</em>

Color can be used to create visible patterns that can be recognized as being in harmony or disagreement

The visual element that creates emotional impact is <em>texture</em>

Texture can be used to convey either the emotions of the object or the artist

The visual element that brings a feeling of depth to a design is<em> form</em>

Form is used to present a 3-D appearance of an art, and therefore, it is used to show depth of a 2-D drawing

The visual element that draws or minimizes attention is <em>space</em>

The arrangement, location, and size of the space occupied by an object can be used to draw or minimize attention

The visual element that divides space and redirects the eye is <em>shape</em>

Shape is used to divide space into areas easily recognizable by the eye

5 0
3 years ago
Design the logic for a program that allows a usher to continuously enter numbers until the usher enters 0. Display the sum of th
uysha [10]

int sum = 0, n;

do {cin>>n; sum+=n;}while (n!=0);

cout<<sum;

5 0
3 years ago
Create a class called Hokeemon that can be used as a template to create magical creatures called Hokeeemons. Hokeemons can be of
Viefleur [7K]

Answer:

See Explaination

Explanation:

/*****************************************Hokeemon.java********************************/

import java.io.File;

import java.io.FileNotFoundException;

import java.util.Scanner;

public class Hokeemon {

private String name;

private String type;

private int age;

public Hokeemon(String name, String type, int age) {

super();

this.name = name;

this.type = type;

this.age = age;

}

public Hokeemon() {

this.name = "";

this.type = "";

this.age = 0;

}

public String getName() {

return name;

}

public void setName(String name) {

this.name = name;

}

public String getType() {

return type;

}

public void setType(String type) {

this.type = type;

}

public int getAge() {

return age;

}

public void setAge(int age) {

this.age = age;

}

public String liveIn() {

if (this.type.equalsIgnoreCase("dwarf")) {

return "Mountain";

} else if (this.type.equalsIgnoreCase("elf")) {

return "Dale";

} else if (this.type.equalsIgnoreCase("fairy")) {

return "Forest";

} else {

return "Shire";

}

}

public boolean areFriends(Hokeemon other) {

if (this.type.equalsIgnoreCase(other.type)) {

return true;

} else if ((this.type.equalsIgnoreCase("dwarf") && other.type.equalsIgnoreCase("elf"))

|| (this.type.equalsIgnoreCase("elf") && other.type.equalsIgnoreCase("dwarf"))) {

return true;

} else if ((this.type.equalsIgnoreCase("hobbit") && other.type.equalsIgnoreCase("fairy"))

|| (this.type.equalsIgnoreCase("fairy") && other.type.equalsIgnoreCase("hobbit"))) {

return true;

} else {

return false;

}

}

public static Hokeemon[] getData(String file) {

Hokeemon[] hokeemons = new Hokeemon[8];

int i = 0;

try {

Scanner scan = new Scanner(new File(file));

while (scan.hasNextLine() && i < hokeemons.length) {

String line = scan.nextLine();

String[] data = line.split("\\s+");

String name = data[0];

String type = data[1];

int age = Integer.parseInt(data[2]);

hokeemons[i] = new Hokeemon(name, type, age);

i++;

}

scan.close();

} catch (FileNotFoundException e) {

System.err.println(e);

}

return hokeemons;

}

public static String getBio(Hokeemon[] hokeemons) {

String s = "";

for (Hokeemon hokeemon : hokeemons) {

s += "I am " + hokeemon.getName() + ": Type " + hokeemon.getType() + ": Age=" + hokeemon.getAge()

+ ", I live in " + hokeemon.liveIn() + "\n";

s += "My friends are: ";

for (Hokeemon hokeemon2 : hokeemons) {

if (hokeemon.areFriends(hokeemon2) && !hokeemon.equals(hokeemon2)) {

s += (hokeemon2.getName() + " ");

}

}

s += "\n";

}

return s;

}

atOverride

public String toString() {

return "Name " + name + ": Type " + type + ": Age=" + age + "\n";

}

}

/*******************************HokeemonMain.java**************************/

import java.util.Arrays;

public class HokeemonMain {

public static void main(String[] args) {

Hokeemon[] hokeemons = Hokeemon.getData("data.txt");

System.out.println(Arrays.toString(hokeemons));

System.out.println(Hokeemon.getBio(hokeemons));

}

}

/**********************************data.txt********************/

Noddy Dwarf 4

Legolas Elf 77

Minerva Fairy 33

Samwise Hobbit 24

Merry Hobbit 29

Warhammer Dwarf 87

Ernedyll Elf 19

Frodo Hobbit 18

3 0
3 years ago
What are comments meant to do?
docker41 [41]
Comment<span> (computer programming) ... In computer programming, a </span>comment<span> is a programmer-readable explanation or annotation in the source code of a computer program. They are added with the purpose of making the source code easier for humans to understand, and are generally ignored by compilers and interpreters.</span>
8 0
3 years ago
For this exercise, we are going to take a look at an alternate Calculator class, but this one is broken. There are several scope
vekshin1

Answer:

public class Calculator {

   private int total;

   private int value;

   

   public Calculator(int startingValue){

       // no need to create a new total variable here, we need to set to the our instance total variable

       total = startingValue;

       value = 0;

   }

   public int add(int value){

       //same here, no need to create a new total variable. We need to add the value to the instance total variable

       total = total + value;

       return total;

   }

   /**

   * Adds the instance variable value to the total

   */

   public int add(){

       // no need to create a new total variable. We need to add the value to the instance total variable

       total += value;

       return total;

   }

   public int multiple(int value){

       // no need to create a new total variable. We need to multiply the instance total variable by value.

       total *= value;

       return total;

   }

   //We need to specify which value refers to which variable. Otherwise, there will be confusion. Since you declare the parameter as value, you need to put this keyword before the instance variable so that it will be distinguishable by the compiler.

   public void setValue(int value){

       this.value = value;

   }

   public int getValue(){

       return value;

   }

}

Explanation:

I fixed the errors. You may see them as comments in the code

7 0
3 years ago
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