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son4ous [18]
3 years ago
13

​A(n) ____ will hold an online auction buyer’s payment until he or she is satisfied that the item bought matches the seller’s de

scription.
Computers and Technology
1 answer:
Nookie1986 [14]3 years ago
8 0

Answer: Escrow service

Explanation:Escrow service is the contractual service that is dealt by the third party who has the capability of the receiving the and spending of the money on the behalf of the primary parties under the certain terms and conditions agreed by every part

The condition under which the money property is being spent by the third party is very particular so that no misuse can be done and is in agreeable form so that no issue arises.

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The numeric keys on the keyboard are sometimes called the ten keypad. true false
mr_godi [17]
The answer is true...
8 0
2 years ago
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The scope of a variable declared outside of any function is:
Marta_Voda [28]

Answer:

a) Global

Explanation:

The scope of a variable declared outside of any function is Global.

Let us consider an example:

int g;

int  add(int a,int b){

   return a+b;

}

int  subtract(int a,int b){

   return a-b;

}

Here the variable g is defined outside any function and is accessible anywhere within the program. This is a global variable.

Variables defined within each function - a,b on the other hand have a local scope are are visible only within their respective function bodies.

5 0
3 years ago
In JAVA, answer the following:
erica [24]

Answer:

The JAVA program is as follows.

import java.util.Scanner;

public class Program

{

   static int n;

public static void main(String[] args) {

    //scanner object

    Scanner stdin = new Scanner(System.in);

    //loop executes till number entered is in the range of 1 to 10

    do

    {

        System.out.print("Enter any number: ");

        n = stdin.nextInt();

    }while(n<1 || n>10);

    System.out.println("Number is valid. Exiting...");

}

}

OUTPUT

Enter any number: 0

Enter any number: 23

Enter any number: 10

Number is valid. Exiting...

Explanation:

The program is explained.

1. The integer variable, n, is declared static since the variable should be accessible inside main() which is static.

2. An object of Scanner, stdin, is created inside main().

3. Inside do-while loop, the user is asked input any value for n.

4. The loop continues till user inputs a number which is not in the given range, beginning from 1 to 10.

5. The loop will not be terminated till the user enters a valid input.

6. Once a valid input is entered, the message is displayed to the console and the program ends.

7. The variable, n, is declared at the class level and is a class variable. Class variables are declared inside the class but outside all the methods in that class.

8. Since JAVA is a purely object-oriented language, all the code is written inside class.

9. The object of class is not created since only one class is included in the program. If more than one class is included, then the object of the class which does not has the main() method will be created inside main().

10. User input for integer is taken via scanner object and using nextInt() method.

11. The methods, print() and println() display the messages to the console. The only difference is that println() inserts a new line after displaying the message.

12. The name of the class having main() and the name of the program should be the same.

7 0
2 years ago
Search the link <br><br> gKuJXd3zYDc<br><br> Subscribe I have a vid premiering soon
lawyer [7]
I will hope this helps :p
5 0
2 years ago
What is the best software for game design
riadik2000 [5.3K]

The 2D Design Engines

10. Sploder

This program should be labeled a product for the very novice of game designers and developers. It features a very simple interface that can be used to make shooters and platformers. The custom game, which Sploder creates, always comes out as flash, which is arguably one of the best places to start anyway. It features a drag and drop interface, and your games can also be shared with other Sploder users, making it a community application.

9. RPG Maker XP

Yet another beginner program RPG Maker is well known all around the gaming community as an awesome place to start designing. It features many tropes of those old 16bit RPG games that were in the rage during the early 90’s. Along the way, the program usually holds your hand through the process of creating your world and story, which is also supplemented by countless FAQs and forums discussing the program.

8. Multimedia Fusion 2

For the fledgling designer who has more than a few games under their belt, Multimedia Fusion 2 is the next logical step in design. It contains and intricate system that details a lot of design when it comes to levels, characters, and actions. The design also allows for easy assignment of behaviors to objects, as everything can be done through dragging and a little bit of event planning. Overall, this is a powerful program that any designer should try out in the long run.

7. Construct Classic

Construct Classic shares a lot of the same tropes with easy to use designing software in that it is very easy to use. The classic version of this program boasts the ability to create Direct X titles with the addition of an awesome physics engine, even system, and fully realized pixel shader effects. The program is ideal for creating prototypes, but can also be used to make simple games.

6. Flixel

In terms of 2D game design, Flixel reigns supreme because of one very important fact. A created game with the Flixel engine can be distributed freely, with no need to purchase a license to distribute the said game. It also got one of the most supportive forums as the program is constantly updated with improved collision and even boxes, along with countless 2D objects.

The 3D Design Engines

5. UDK (Unreal Development Kit)

The Unreal Engine is an iconic design program, and there are tons of titles that prove the very same. It has been in use for so many years that no one can dispute how powerful it really is. At the same time, it’s a very good intermediate level design program, as it features a full 3D workspace where designs for levels and characters can all be made. Be forewarned though, this is a very professional program, and if you intend to create game, you’ll have to pay $100 plus royalties for each sale.

4. Blitz Max

For beginners that want to upgrade from 2D to 3D without too many hiccups, Blitz Max is the perfect tool to translate that journey. It features a very fundamental approach to 3D games design, buy at the same time, it doesn’t restrict the user in too many ways. In terms of graphical quality, don’t expect too much out of it as the aesthetics are based on the most fundamental designs.

3. Pygame

One of the reasons why Pygame is on this list is because it deals with the Python programming language. This makes it a very big contender as Python mostly belongs the PS3 format, and is a tricky language to master. However, this program, with the many countless tutorial books makes it easier to grasp every concept required in making games.

2. XNA Games Studio

XNA is the prime language you should pick if you’re really considering getting serious with games design and creation. The design program has countless different titles under its already well established repertoire, and that is still fast growing. However, you also have to be aware that the software is on the technical side of design, as you may see in games Spelunky or Magicka.

1. Unity3D

We can’t all be masters of programming languages, and certainly, not all of us have the ability to create game engines from scratch. This is basically the idea behind Unity 3D, and it upholds that same ideal very well because it takes a very hands-off approach to your design. There are many different tutorials on how you can get started on this engine, so starting now might be beneficial to you.

7 0
3 years ago
Read 2 more answers
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