Answer:
<em>To evaluate the effectiveness of an argument the reader needs to check if the read and evidences of the author are true and if the logic used in the argument is valid.</em>
Explanation:
The effectiveness of an argument will depend first in the premises, if they are true or false, in this stage you should check sources, facts and evidences to see how reliable is it. The second stage is to check the logic applied, many arguments had false reasoning, which make then invalid or what it is called logic fallacies. If an argument is valid but the premises are not true it won’t be an effective argument, is the premises are true but the logic applied is not correct it won’t be an effective argument too.
Answer:
1. all of the above
2.speech
3. setting can create a mood symbolize in idea and make action more real
Explanation:
Answer:
"Stalked off in search of worthier prey, whistling spiritedly so that the hiders should hear and tremble"/ "Where could he burrow?"/ "Ravi had a frightening glimpse of them as Raghu combed the hedge of crotons and hibiscus, trampling delicate ferns underfoot as he did so"/ "Ravi looked about him desperately, swallowing a small ball of snot in his fear."
Explanation:
Anita Desai's story "Games At Twilight" is set in an Indian atmosphere, with the children as the main protagonists. The story deals with the issues of children, their disillusioned fantasies, and the universal theme of children playing games along with their world.
The given excerpt from the story shows the children playing a game of hide-and-seek. And this scene resembles a hunting scene, where the hunter follows and captures his prey. Likewise, the hunter, in this case, is Raghu, with the "long, hefty, hairy footballer legs". And he is searching for the other children who represent the prey.
The description of not only Raghu, but the way Ravi, the protagonist describes the fear in Manu also suggests a hunting imagery. He got frightened and tried "desperately" to hide and stay away from being detected, all the while "swallowing a small ball of snot in his fear".
All these tiny descriptions makes the game sound like a hunt.