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Vanyuwa [196]
3 years ago
10

The integer variables first and last have been declared and assigned values (with last >= first). Allocate an integer array t

hat can hold the squares of the numbers between first and last (inclusively), assign the resulting pointer to the variable squares (which you must declare), and initialize the array to the squares of the numbers from first to last (in that order).
Computers and Technology
1 answer:
tester [92]3 years ago
5 0

Answer:

The following are the code in the C++ programming language.

//declare pointer type integer variable

int* squares;

//declare integer variable and initialize to 0

int s=0;

//set the for loop

for(int i=first; i<=last; i++)

{

//increment in the by 1

s++;

}

//initialize the incremented index value

squares=new int[s];

//set the for loop

for(int j=first; j<=last; j++)

{

squares[j-first]=j*j;

}

Explanation:

<u>The following are the description of the program</u>.

  • Firstly, declare the integer data type pointer variable 'squares' and declare the integer data type variable 's' and initialize in it to 0.
  • Set the for loop statement that iterates from the variable 'first' and ends at the variable 'last' then, every time the variable 's' is incremented by 1 when the loop iterates.
  • Then, pass the final incremented value in the index of the variable 'squares' and set the for loop that initializes the elements of the array.
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Type (dog, cat, budgie, lizard, horse, etc.) Create a class that keeps track of the attributes above for pet records at the anim
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Answer:

If you did the exercise with two Dog objects, it was a bit boring, right? After all, we have nothing to separate the dogs from each other and no way of knowing, without looking at the source code, which dog produced which bark.

In the previous article, I mentioned that when you create objects, you call a special method called a constructor. The constructor looks like the class name written as a method. For example, for a Dog class, the constructor would be called Dog().

The special thing about constructors is that they are the path to any new object, so they are a great place to call code that initializes an object with default values. Further, the return value from a constructor method is always an object of the class itself, which is why we can assign the return value of the constructor to a variable of the type of class we create.

However, so far, we have not actually created a constructor at all, so how come we can still call that method?

In many languages, C# included, the language gives you a free and empty constructor without you having to do anything. It is implied that you want a constructor; otherwise there would be no way of using the class for anything, so the languages just assume that you have written one.

This invisible and free constructor is called the default constructor, and, in our example, it will look like this:

public Dog(){ }

Notice that this syntax is very similar to the Speak() method we created earlier, except that we do not explicitly return a value nor do we even declare the return type of the method. As I mentioned earlier, a constructor always returns an instance of the class to which it belongs.

In this case, that is the class Dog, and that is why when we write Dog myDog = new Dog(), we can assign the new object to a variable named myDog which is of type Dog.

So let’s add the default constructor to our Dog class. You can either copy the line above or, in Visual Studio, you can use a shortcut: type ctor and hit Tab twice. It should generate the default constructor for you.

The default constructor doesn’t actually give us anything new because it is now explicitly doing what was done implicitly before. However, it is a method, so we can now add content inside the brackets that will execute whenever we call this constructor. And because the constructor runs as the very first thing in an object’s construction, it is a perfect place to add initialization code.

For example, we could set the Name property of our objects to something by adding code such as this:

public Dog()

{

   this.Name = "Snoopy";

}

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Of course, that’s not very useful because not all dogs are called “Snoopy”, so instead, let us change the method signature of the constructor so that it accepts a parameter.

The parentheses of methods aren’t just there to look pretty; they serve to contain parameters that we can use to pass values to a method. This function applies to all methods, not just constructors, but let’s do it for a constructor first.

Change the default constructor signature to this:

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Then, add the following line to the method block:

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