Answer:Technology law scholars have recently started to consider the theories of affordance and technological mediation, imported from the fields of psychology, human-computer interaction (HCI), and science and technology studies (STS). These theories have been used both as a means of explaining how the law has developed, and more recently in attempts to cast the law per se as an affordance. This exploratory paper summarises the two theories, before considering these applications from a critical perspective, noting certain deficiencies with respect to potential normative application and definitional clarity, respectively. It then posits that in applying them in the legal context we should seek to retain the relational user-artefact structure around which they were originally conceived, with the law cast as the user of the artefact, from which it seeks certain features or outcomes. This approach is effective for three reasons. Firstly, it acknowledges the power imbalance between law and architecture, where the former is manifestly subject to the decisions, made by designers, which mediate and transform the substance of the legal norms they instantiate in technological artefacts. Secondly, from an analytical perspective, it can help avoid some of the conceptual and definitional problems evident in the nascent legal literature on affordance. Lastly, approaching designers on their own terms can foster better critical evaluation of their activities during the design process, potentially leading to more effective ‘compliance by design’ where the course of the law’s mediation by technological artefacts can be better anticipated and guided by legislators, regulators, and legal practitioners.
Keywords
Affordance, technological mediation, postphenomenology, legal theory, compliance by design, legal design
Answer:
wifi=a facility allowing computers, smartphones, or other devices to connect to the internet or communicate with one another wirelessly within a particular area.
bandwidth=a range of frequencies within a given band, in particular that used for transmitting a signal.
The bit is the most basic unit of information in computing and digital communications. The name is a contraction of binary digit. The bit represents a logical state with one of two possible values. These values are most commonly represented as either "1" or "0", but other representations such as true/false, yes/no, +/−, or on/off are commonly used.
A megabit is a unit of digital information with prefix mega (symbol M). And it is equal to one million bits. It also means 106 bits or 1,000,000 bits. ... The unit symbol of megabit is Mbit. You can convert megabit to other units of data using our tool.
The gigabit is a multiple of the unit bit for digital information or computer storage. ... 1 gigabit = 109bits = 1000000000bits. The gigabit has the unit symbol Gbit or Gb. Using the common byte size of 8 bits, 1 Gbit is equal to 125 megabytes (MB) or approximately 119 mebibytes (MiB).
The Emergency Broadband Benefit is an FCC program to help families and households struggling to afford internet. The Emergency Broadband Benefit is limited to one monthly service discount and one device discount per household.
Buffering is the process of preloading data into a reserved area of memory that's called a buffer. In the context of streaming video or audio, buffering is when the software downloads a certain amount of data before it begins playing the video or music.
It can be stress or drinking, drugs, or anything of the sort.
Answer:A conversation between co-workers
Explanation:
A event block i know this im i have been in technology for 5 months