Answer:
Organize
- The editing and formatting features of eNotes allows students to be organized.
Answer:
The machine is a place where human beings live in what appears to be the future.
Explanation:
The days go by repeatedly inside the machine. The only contact people have is through technological devices, since they do not go outside.
Vashti's routine is the same every day, since she wakes up, turns on the lights, goes to the machine and presses different buttons, talks virtually with people and goes back to sleep to repeat everything again the next day.
Let's see the following quote from the text:
<em>"She made the room dark and slept; she awoke and made the room light; she ate and exchanged ideas with her friends, and listened to music and attended lectures; she make the room dark and slept. Above her, beneath her, and around her, the Machine hummed eternally; she did not notice the noise, for she had been born with it in her ears. The earth, carrying her, hummed as it sped through silence, turning her now to the invisible sun, now to the invisible stars. She awoke and made the room light. "</em>
Interview with the Vampire is a 1994 American gothic romantic horror film directed by Neil Jordan, based on Anne Rice's 1976 novel of the same name, and starring Tom Cruise and Brad Pitt. The film focuses on Lestat (Cruise) and Louis (Pitt), beginning with Louis's transformation into a vampire by Lestat in 1791. The film chronicles their time together, and their turning of ten-year-old Claudia (Kirsten Dunst) into a vampire. The narrative is framed by a present-day interview, in which Louis tells his story to a San Francisco reporter. The supporting cast features Christian Slater, Antonio Banderas, and Stephen Rea.
D. He only values education when it provides relevant, useful information
He doesn't think that lessons should include religious figures.
This is the answer because it says he was in a sweat to find out all about him meaning he was really interested in learning all about him but the section also says I then did not care anymore about him because he was dead so I think it makes the most sense to pick D.
Explanation:
Esports is here to stay. As a spectator sport and as an industry. In colleges and in high schools. And in no small way. Competitive gaming has become a billion-dollar business and is projected to grow exponentially. The prevalence of esports in schools is likewise rapidly expanding.
The High School Esports League (HSEL) – just one of several such leagues – claims over 1500 schools as members. Between 2018 and 2019 the number of leagues that facilitate esports in schools nearly doubled. Newcomer PlayVS has an exclusive contract with The National Federation of State High School Associations (NFHS), the governing body for most high school sports and activities in the United States.
Esports in schools are on the verge of going mainstream. Many would say it’s already become a common extracurricular activity. There are those who bristle at the thought of a digital activity as a sport.
Hope this helps you.