Answer:
function createAndFillBufferObject(gl, data) {
var buffer_id;
// Create a buffer object
buffer_id = gl.createBuffer();
if (!buffer_id) {
out.displayError('Failed to create the buffer object for ' + model_name);
return null;
}
// Make the buffer object the active buffer.
gl.bindBuffer(gl.ARRAY_BUFFER, buffer_id);
// Upload the data for this buffer object to the GPU.
gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
return buffer_id;
}
Hi,
Answer => <span>Inode
Good Lessons </span>
Answer:
Check the explanation
Explanation:
# Step 1
the first thing to execute will be......
f = open("states.txt")
# Step 2
the second step is......
states = []
for line in f:
states.append(line.strip())
# Step 3:
the third step is to......
for state in sorted(states):
print(state)
f.close()
B) each person gets to contribute in their own unique way