I don't think so becase some games are offline. So I think the answer is no!
Of the given choices, the option that establishes a conceptual framework for network connectivity is OSI model.
<h3>What is network connectivity?</h3>
Network connectivity is a term that tells more about the process of connecting different areas of a network to each other.
Conclusively, the OSI Model often called Open Systems Interconnection Model is known to be the conceptual framework that tells the functions or duties of a networking system.
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Is coping one of the answers? If so, I would say that.
Answer:
Excessive utilization of digital instant messaging could perhaps lead to numerous mental health conditions.
Explanation:
- The massive pressure just to preserve a privileged lifestyle the same as peer group and other such influencers.
- Cyberbullying would also be a key component of the social mainstream press. This might cause stress.
Yes, researchers undoubtedly need to worry about who becomes familiar with the internet. There's a whole number of news items living with the effects of over-using social networking sites. There seemed to be headlines that a teen must have been strongly affected by someone with a man as well as ransacked with real money by encouraging them to stay married to her.
def zipZapZop():
number = int(input("Enter the number: "))
dictionary = {3: "zip", 5: "zap", 7: "zop"}
amount = 0<em> #amount of non-divisible numbers by 3, 5 and 7</em>
<em> for key, value in dictionary.items():</em>
if(number%key == 0): <em>#key is the number</em>
print(value) <em>#value can be or zip, or zap, or zop</em>
else: amount += 1 #the number of "amount" increases every time, when the number is not divisible by 3, or 5, or 7
if(amount == 3): print(number) <em>#if the number is not by any of them, then we should print the number</em>
zipZapZop()