<em>The field of graphic design animation has a lot of change compared to the traditional ways. Listed below are some </em><em>advantages</em><em> gained with this changes in the field of digital animation:
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<em>1. Less paper needed. Since characters and images are drawn using digital tools, animators and developers doesn't need to invest on pen and paper resources. </em>
<em>2. Rendering of images and animation movement are faster. </em>
<em>3. Movements in terms of animations are not limited compared to traditional movements and ways.
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<em>Some </em><em>disadvantages</em><em> are:
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<em>1. Only known animators and animation firms are recognized by the people. Other works by freelance artists are not being noticed unless you are carrying a big name or by a big company.
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<em>2. Traditional animation ways are being forgotten.
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<em>One missing technique and skills of today's graphic designers and animators includes, traditional animation like stop motion techniques are getting rare. In fact, developers who are creating this fun and nostalgic type of animation (like Wreck it Ralph animation in the video games) are decreasing. It would be fun to see animations like this as it continue to add spice and reminds expert gamers and people about past and previous trends.</em>
Answer: i think this is right
Explanation: When we talk about a melody-first songwriting process, we assume that we’re talking about writing a song where thinking up the melody, or at least a bit of a melody, is the first step. Then once we’ve got a good chunk of that working and sounding good, we then try to figure out what kind of chords are going to support it.
In fact, that’s not exactly the case. Any good musician (songwriter or otherwise) would find it next to impossible — and I might even say undesirable — to work on a melody without having any kind of notion what the supporting chords are. So in fact, a melody-first process means a melody and chords process.
Artist's media:
C. and D.
Artist's media are the materials or things used to create art.
Hope i helped!