Answer:
Following are the program definition in the Java Programming Language.
//define a class
public class Clock
{
//set integer type variable and initialize value
private int hours=12;
//set boolean type variable and initialize value
private boolean isTicking=true;
//set integer type variable and initialize value
private Integer diff=5;
}
Explanation:
Following are the description of Code.
- Firstly define a class "Clock" with the "private" access modifier.
- Then, set the integer data type variable "hours" with the "private" access modifier and assign value 12 in that class.
- After that, set the boolean data type variable "isTicking" with the "private" access modifier and assign value "true".
- Finally set Integer class variable "diff" with the the private access modifier and assign value 5.
Answer:
ISO standards
Explanation:
ISO / IEC 14443 is the ISO standard that covers RFID usage by devices.
EPCglobal - Electronics Product Code Global Incorporated is also another international standard that covers RFID. These two standards work together to standardize RFID products produced by manufacturers so that these products can be the same across different markets and manufacturers. Example I can purchase a tag from one manufacturer and a transceiver from another and they would function well together. There are also other standards for RFID but the above two are the biggest and most popular with ISO being the oldest.
Answer:
D.
Explanation:
In combinational circuits, the current output values are always the same for the same set of input values, regardless the previous values.
We say that combinational circuits have no memory, or that the circuit has no feedback from the outputs.
For sequential circuits, on the contrary, the current output values are not based in the current input values only, but on the previous output values as well.
So, the fact of having a defined set of input values at a given moment, doesn't guarantee which the output values will be.
We say that sequential circuits have memory, or that they have feedback from the outputs.
Examples of these type of circuits are R-S, J-K, D or T flip-flops.
Answer:
<u>Window.java</u>
- public class Window {
- int width;
- int height;
-
- public Window(int width, int height){
- this.width = width;
- this.height = height;
- }
- public int getWidth(){
- return width;
- }
- public int getHeight(){
- return height;
- }
-
- public int getClientAreaHeight(){
- return getHeight();
- }
- }
<u>Main.java</u>
- public class Main {
- public static void main (String [] args) {
- Window win1 = new Window(12, 15);
- System.out.println(win1.getClientAreaHeight());
- }
- }
Explanation:
<u>Window.java</u>
There is a Window class with two int type attributes, width and height (Line 1 - 3).
The constructor of this class will take two inputs, width and height and set these input to its attributes (Line 5 - 8). There are two methods getWidth and getHeight which will return the value of attributes width and height, respectively (Line 10 - 16).
The required new method getClientAreaHeight is defined in line 18 -20. This method will call the getHeight method to return the height value of the window (Line 19).
<u>Main.java</u>
We test the Window class by creating one Window instance and call the getClientAreaHeight method and print the return output (Line 1 -6).
We shall see 15 is printed.
Three major functions of a game engine would be Physics, Programming, and an audio engine should be some major functions of a game engine.