This is the best way I could say it .
Answer:
I had watch harry potter, the reaction to me is that friendship and romantic can't be a missing part of a movie and it must have a internal conflict or an external conflict or people won't want to watch that. Also, we can know that teamwork is everything
Answer:
Portal Fantasy
or
Open World Fantasy
Explanation:
<u>Two types of fantasy/adventure that you will mostly find are the so-called Portal Fantasy and the Open World Fantasy.</u>
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<em>In portal fantasies, you can create a storyline in which your main protagonist of the story goes through some kind of portal to access the brand new world. Such is the case with Narnia, The Magicians, Alice in the Wonderland. You can create multiple universes and the protagonist of the story may be the one to save them all.</em>
<em>Open World Fantasy is more common and it is like LOTR, The Witcher or any type of RPG games that you can find. This genre is somewhat harder to cover because you have to think about every certain detail in the story and develop everything perfectly. Still, in this genre, you are limited with the possibilities because your protagonist would be able to investigate only that fantasy world in which he actually exists.</em>
- Think of a hero/heroine of the story with some tragic flaw
- Consider his/her goals
- Think of a perfect villain with the potential of being seen as intelligent or even likable to the readership in terms of his action
- The rest is basically imagination and it depends on your devotion
Elements of Art:
Line: Helps create shapes. Also known as moving point. Vary in thickness, direction, and length. One-dimensional. Abstract, descriptive, implied.
Shape: Flat, enclosed areas (with length and height). Two-dimensional. Geometric or organic.
Color: There are primary colors, secondary colors, etc. (different kinds of color schemes). Hue is the name of a color. Saturated/Intensity-- (ex: dull or faint. bright or strong).
Value: lightness (adding tint) or darkness (adding shade) of a hue. In between/middle is the area of grayness.
Form: Three-dimensional. Height, width, and depth. Can also be free flowing.
Texture: The surface quality (of an object). There is actual texture and implied texture.
Space: Helps give the illusion of depth. Positive and negative areas are defined.