Well, I don't know the answer, but I just took the test and D is wrong. I hope this helps.
I stared out my window as I witnessed two cars colliding, the damages looked hefty. It was a red Subaru and a grey Ford pickup truck. Smoke was escaping from every crevice; it truly looked horrible. Both cars were damaged severely, the little Subaru had its whole windshield shattered; the Ford suffering broken headlights. Thankfully, the collision concluded in two safe, unharmed drivers (physically, anyway).
Answer:
Video games make people inactive.
There are video games for sports and dancing.
rude
Explanation:
A counterclaim is a claim that states the opposite of what the writer is arguing. In this case, the writer is saying that the opposition says that video games involve too much sitting, which tells us that the counterclaim is that video games make people inactive.
The evidence the author provides to weaken the counterclaim is games that involve physical activity, such as dancing or sports related games.
The tone of the rebuttal is rude. The author states that the opposition is "probably old" and that they "don't know very much about gaming," which is another way of calling them uninformed.
Hope this helps :)
Answer:
The "trap of deification" as referred to in line 85 is the limitations imposed by a belief in one's own superiority.
Explanation:
A deity in this context refers to divine status, quality or nature.
Therefore, the trap of deification as shown in line 85 is simply the limitations that is brought about by a belief in one's own superiority over others.
To think of oneself above others and to subjugate others to the role of "lesser humans" is an act of limiting one's self and falling in the danger of "trap of deification"