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notsponge [240]
3 years ago
6

He trial-and-error method of solving problems is also known as ______________.

Business
1 answer:
hram777 [196]3 years ago
7 0
I believe the answer would be the mechanical solution.
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For a repayment schedule that starts at EOY four at ​$Z and proceeds for years 4 through 9 at ​$2Z​, ​$3Z​,..., what is the valu
Tamiku [17]

Answer:

$778.05625

Explanation:

The computation of the amount of repayment is shown in the attachment below:

Given that

Proceeds for year 4 through 9 at $2Z​, ​$3Z

The Principal of the loan amount = $10,000

Interest rate = 7% per year

Based on the given information, the value of Z or the amount of repayment is  

= Principal of the loan amount ÷ Total annuity

= $10,000 ÷ 12.85254119

= $778.05625

6 0
3 years ago
Brian vargo, an auto repair mechanic who remains unemployed because he refuses to work for less than $1,000 an hour, is:
Verizon [17]
The answer is he is not part of the labor force. Since the labor force is comprises of the employed and the unemployed. The remainder— persons who are neither employed nor unemployed are not in the labor force. This group comprises retired persons, students, those taking care of children or other family members, and others who are neither working nor seeking work. Since the mid-1990s, naturally fewer than 1 in 10 people not in the labor force stated that they want a job.
3 0
3 years ago
In the early days of the game industry, nearly all games were developed by designers, for designers. More specifically, what age
suter [353]

Based on historical perspective, the age range of the early game designers is between <u>40 to 60years old.</u><u> </u>Also, the gender for which the games were being designed is <u>male</u>.

<h3>History of Game Designs.</h3>

The history of game designs can be traced to William Higinbotham, a Physicist who created the first video game in 1958 at the age of 48 years.

William Higinbotham created the first video game during the Brookhaven annual visitors day to lighten the exhibition show.

The video game he created was tennis, known as "Tennis for Two," and the men in attendance played it.

Hence, in this case, it is concluded that the game designers were <u>men</u>, and they are in the age range of <u>40 to 60 years</u>.

Learn more about the video game industry here: brainly.com/question/14468591

6 0
2 years ago
The lower of cost or market approach is Blank______ for companies that use Blank______. Multiple choice question. required under
LenaWriter [7]

The lower cost or market approach is (C) required under GAAP for companies that use  LIFO or retail inventory.

<h3>What is market approach?</h3>
  • The market approach is a method of evaluating an asset's worth based on the selling price of comparable assets.
  • Along with the cost technique and discounted cash-flow analysis, it is one of three main valuation methodologies (DCF).
  • Companies that use LIFO or retail inventory are obligated by GAAP to use the lower cost or market method.
  • A realtor, for example, can gather information on comparable real estate sales in close vicinity to a client's property and modify those values to account for differences in land area and building square footage to arrive at a market-based valuation for the targeted property.

Therefore, the lower cost or market approach is (C) required under GAAP for companies that use  LIFO or retail inventory.

Know more about the market approach here:

brainly.com/question/8084221

#SPJ4

The complete question is given below:

The lower cost or market approach is _____ for companies that use _____.

a. optional under GAAP; LIFO or the retail inventory

b. optional under GAAP; any method of inventory valuation

c. required under GAAP; LIFO or the retail inventory

d. required under GAAP; any method of inventory valuation

7 0
1 year ago
All sales are made on credit. Based on past experience, the company estimates 1% of credit sales to be uncollectible. What adjus
fenix001 [56]

Answer:

Debit : Bad Debts account : $2000 (appearing in the income statement)

Credit : Provision for doubtful debts account : $2000 (appearing in the balance sheet)

Explanation:

This is an example of provision for doubtful debts. Provision for doubtful debts is an estimated amount of bad debts from accounts receivables that has been issues but not yet collected. This is done under the accrual accounting concept where an expense is identified as soon as invoices have been issued rather than waiting long periods to find out which invoice is irrecoverable. It is typically an estimate based on past experience.

In this question, the sales value has not been provided, hence an assumption is made:

Sales : $200,000

If provision for doubtful debts is 1% of sales and all sales is on credit, then the provision for doubtful debts amount is = 1% x $200,000 = $2000

Provision for doubtful debts is an accounts receivable contra account and thus has a credit balance and is recorded in the balance sheet, listed directly under accounts receivables.

The entry is recorded as:

Debit : Bad Debts account : $2000 (appearing in the income statement)

Credit : Provision for doubtful debts account : $2000 (appearing in the balance sheet)

5 0
3 years ago
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