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kirill [66]
3 years ago
12

A user reports his or her computer is slow to boot. You check the boot order and determine that the computer is checking the C d

rive first for the master boot record, which is where it is housed. Is there any other way to increase boot speed, and if so, how?
No, because boot speed is not adjustable.
No, not without replacing the hard drive.
Yes, by turning off memory testing in BIOS.
Yes, by performing a flashing to BIOS.
Computers and Technology
1 answer:
Georgia [21]3 years ago
6 0
You could turn off memory testing, but defragmentating and running chkdsk on C: would be better to try first.
You might be interested in
Which lighting direction is used to create silhouettes
Elena L [17]
The answer is backlighting
5 0
2 years ago
5)What are the differences in the function calls between the four member functions of the Shape class below?void Shape::member(S
Stells [14]

Answer:

void Shape :: member ( Shape s1, Shape s2 ) ; // pass by value

void Shape :: member ( Shape *s1, Shape *s2 ) ; // pass by pointer

void Shape :: member ( Shape& s1, Shape& s2 ) const ; // pass by reference

void Shape :: member ( const Shape& s1, const Shape& s2 ) ; // pass by const reference

void Shape :: member ( const Shape& s1, const Shape& s2 ) const ; // plus the function is const

Explanation:

void Shape :: member ( Shape s1, Shape s2 ) ; // pass by value

The s1 and s2 objects are passed by value as there is no * or & sign with them. If any change is made to s1 or s2 object, there will not be any change to the original object.

void Shape :: member ( Shape *s1, Shape *s2 ) ; // pass by pointer

The s1 and s2 objects are passed by pointer as there is a * sign and not & sign with them. If any change is made to s1 or s2 object, there will be a change to the original object.

void Shape :: member ( Shape& s1, Shape& s2 ) const ; // pass by reference

The s1 and s2 objects are passed by reference  as there is a & sign and not * sign with them. If any change is made to s1 or s2 object.

void Shape :: member ( const Shape& s1, const Shape& s2 ) ; // pass by const reference

The s1 and s2 objects are passed by reference  as there is a & sign and not * sign with them. The major change is the usage of const keyword here. Const keyword restricts us so we cannot make any change to s1 or s2 object.

void Shape :: member ( const Shape& s1, const Shape& s2 ) const ; // plus the function is const

The s1 and s2 objects are passed by reference  as there is a & sign and not * sign with them. const keyword restricts us so we cannot make any change to s1 or s2 object as well as the Shape function itself.

5 0
3 years ago
A method to accept the number of drawers in the desk as input from the key board. This method returns the number of drawers to t
Julli [10]

Answer:

Following code takes the information about the wood from the user, do the process of calculating the value according to there type and numbers, then add the surcharge to it while giving the answer to the user.

For differentiating the type of woof i used the if then else statement while i used switch case statement for assigning the appropriate value according to the types of the wood will be processing in the program.

The code is given below:

Explanation:

Code:

namespace std;\\ any name instead of std.

{

   class Program

   { \\ starting the main program

       static void Main(string[ ] args)

       {

           int numberOfDrawers = 0;

           string deskWoodType = "o";

           double cost = 0;

           drawersMeth(numberOfDrawers);

           woodTypeMeth(deskWoodType);

           CalculateCostMeth(numberOfDrawers, cost, deskWoodType);

           OutPutCostMeth(deskWoodType , cost, numberOfDrawers);

       }//end main

       private static void drawersMeth(int numberOfDrawers)

       {

           int numOfDrawers;

           Console.WriteLine("Enter the number of desk drawers");

           numOfDrawers = Convert.ToInt16(Console.ReadLine());

           numberOfDrawers = numOfDrawers;

       }//end drawersMeth

       private static string woodTypeMeth(string deskWoodType)

       {

           Console.WriteLine("Enter the desk wood type. (eg. type mahogany, oak, or pine)");

           deskWoodType = Convert.ToString(Console.ReadLine());

           switch (deskWoodType)

           {

               case "mahogany":

                   {

                       deskWoodType = "m";

                       break;

                   }

               case "oak":

                   {

                       deskWoodType = "o";

                       break;

                   }

               case "pine":

                   {

                       deskWoodType = "p";

                       break;

                   }

               default:

                   {

                       deskWoodType = "error";

                       break;

                   }

           }

           return deskWoodType;

       }// end woodTypeMeth

       private static int CalculateCostMeth(string deskWoodType, int numberOfDrawers, int cost)

       {

           int pine = 100;

           int oak = 140;

           int other = 180;

           int surchage = 30;

           if (deskWoodType == "p")

               cost = surchage + (numberOfDrawers *pine );

           else if (deskWoodType == "o")

               cost = surchage + (numberOfDrawers *oak );

           else

               cost = surchage + (numberOfDrawers *other );

           return cost;

       }// end CalculateCostMeth

       private static void OutPutCostMeth(int numberOfDrawers, string deskWoodType, int cost)

       {

           double totalCost = cost;

           Console.WriteLine("The number of drawers is {0}", numberOfDrawers);

           Console.WriteLine("The wood finish you have selected is ", deskWoodType);

           Console.WriteLine("The total cost is {0}", totalCost);

       }//end outputCost

   }//end class

}//end nameSpace

5 0
3 years ago
Teaching Siri or the Google Assistant how to recognize your voice by reading to it is an example of ________.
nata0808 [166]

Answer:

4. Supervised learning.

Explanation:

Supervised and Unsupervised learning are both learning approaches in machine learning. In other words, they are sub-branches in machine learning.

In supervised learning, an algorithm(a function) is used to map input(s) to output(s). The aim of supervised learning is to predict output variables for given input data using a mapping function. When an input is given, predictions can be made to get the output.

Unsupervised learning on the other hand is suitable when no output variables are needed. The only data needed are the inputs. In this type of learning, the system just keeps learning more about the inputs.

Special applications of supervised learning are in image recognition, speech recognition, financial analysis, neural networking, forecasting and a whole lot more.

Application of unsupervised learning is in pre-processing of data during exploratory analysis.

<em>Hope this helps!</em>

8 0
3 years ago
Which of the following is NOT a font style?<br> Italic<br> Bold<br> Regular<br> Iconic
madam [21]

Answer:

iconic

Explanation:

iconic iconic iconic

8 0
2 years ago
Read 2 more answers
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