Answer:
A class is a programming language template, which encapsulates methodes and behavior.
Explanation:
In OOP (object-oriented programming), a class is programming language template to create objects (instance of a class), which encapsulates methodes and implementations of behavior (action which an object is able to perform)
Answer:
Explanation:
The Java code provided in the question works as intended. The nextInt() correctly outputs the random value from 1-10 while the nextInt(int min, int max) correctly outputs random values between the int and max parameters. I changed the int/max arguments to 3 and 12 and ran the program to demonstrate that the program is running as intended. Output can be seen in the attached picture below.
Answer:
b. adds to Iterator the ability to move backwards in the collection
Explanation:
In Java programming, the ListIterator interface adds to Iterator the ability to be bidirectional i.e move backwards and forward in the collection and it is a sub-interface of the Iterator interface.
The ListIterator interface makes it possible to modify any list during iteration and determine its position in the list.
Answer:
In assembly language, two instructions control the use of the assembly language procedure.
CALL pushed the control to the return address onto the stack and transferred the control.
RET instruction returns the address that placed on the stack by a call instruction.
Explanation:
Action RET instruction
- The RET instruction pops the address and returns off the stack, which is pointed by the stack pointer.
- The stack is LIFO in memory at a particular location, and the pointer points offset from the stack location.
RET instruction does its job by consulting the register and memory state at the point when it is executed.
In RET instruction, only register and memory state is executed. Call instruction must save that address that figure out in a register and memory location.