By cutting each corner we have that the resulting dimensions are:
27 - 2x
18 - 2x
Height = x
Therefore, the volume of the box in terms of the variable x, is given by:
V (x) = (x) * (27-2x) * (18-2x)
Answer:
The volume of the box in terms of x is:
(27-x) (18-x) x
In order to make the offer attractive such that it would earn £25,000 for Ian Vector, Paddington Games would have to sell 460 games.
The game can be sold for £25,000 or for £2,000 and then a fee of £50 for every game sold.
In order for the amount to be the same, the amount from games sold will have to equal the difference between the £25,000 and the £2,000.
Difference is:
= 25,000 - 2,000
= £23,000
The <u>number of games to be sold</u> is:
= Difference / Amount per game
= 23,000 / 50
= 460 games
In conclusion, 460 games need to be sold to make the offer attractive.
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...it’s 0.21 because 21% is 21/100 which makes it 0.21
Answer:
38 people have a membership.
Step-by-step explanation:
That's because the bottom row shows how many years they've had the membership.
And the y axis shows how many people or the frequency of people having the membership for that amount of years.
So its a bar graph that shows you how many of the members have had the membership for a set amount of years.
So all you have to do is add up each column,
0-2 years = 6 people
2-4 years = 8 people
4-6 years = 10 people
6-8 years = 8 people
8-10 years = 6 people
6 + 8 + 10 + 8 + 6 = 38