It influences the knight to follow his responsibility and protect his people from the enemies attacking his own kingdom.
Answer:
Ecstasy --> when you're in a very happy state of mind.
So A.
I hope this helps :)
Answer:
C). Avowed identity.
Explanation:
'Avowed identity' is demonstrated as the identity that an individual assigns to himself/herself. An individual attempts to assess his/her own worth and what one considers himself/herself to be.
As per the given description, the 'avowed identity' aspect of 'self-concept' has been described in this paragraph as Ellen evaluates herself as a 'student'. <u>Her assignment of self-worth as a student exemplifies the identity what she has given to herself and what she considers herself to be instead of describing herself as what others consider her to be(ascribed identity)</u>. Therefore, <u>option C</u> is the correct answer.
According to paragraphs 12 - 14 of the text "Reality Is Broken: Why Games
Make Us Better and How They Can Change the World (Part One)" by Jane McGonigal, PhD, McGonigal expatiates on the initial claim by providing very strong evidence by way of statistics.
<h3>What is McGonigal's Initial Claim?</h3>
The above writer's initial claim as enumerated in the first paragraph, though a simple sentence, is that Gamers no longer find reality interesting hence, they are moving to virtual reality through games.
The textual evidence for this is given below:
"Gamers have had enough of reality"
<h3>What is a claim?</h3>
A claim is a bundle of operational facts that creates a legal right that may be enforced in court.
Although certain situations favor one of the expressions over the other, the term claim is typically equivalent with the phrase cause of action.
Learn more about claims:
brainly.com/question/2748145
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