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Softa [21]
3 years ago
11

Assume the array of integers values has been created. Which condition must be used in the indicated area so the loop below will

assign max the largest value in values? int max = values[0]; for (int val: values) { if (/* Put condition here */) max = val; }
Computers and Technology
1 answer:
scZoUnD [109]3 years ago
7 0

Answer:

val > max

Explanation:

Assuming the values array is already created, inside the loop, we need to check if the val, a value in the values array, is greater than max. If it is greater than the max, that means it is our new max. Then we would set the max as the val. This way, if there is any value greater than max, it will be our max at the end of the loop.

You might be interested in
What is the best software for game design
riadik2000 [5.3K]

The 2D Design Engines

10. Sploder

This program should be labeled a product for the very novice of game designers and developers. It features a very simple interface that can be used to make shooters and platformers. The custom game, which Sploder creates, always comes out as flash, which is arguably one of the best places to start anyway. It features a drag and drop interface, and your games can also be shared with other Sploder users, making it a community application.

9. RPG Maker XP

Yet another beginner program RPG Maker is well known all around the gaming community as an awesome place to start designing. It features many tropes of those old 16bit RPG games that were in the rage during the early 90’s. Along the way, the program usually holds your hand through the process of creating your world and story, which is also supplemented by countless FAQs and forums discussing the program.

8. Multimedia Fusion 2

For the fledgling designer who has more than a few games under their belt, Multimedia Fusion 2 is the next logical step in design. It contains and intricate system that details a lot of design when it comes to levels, characters, and actions. The design also allows for easy assignment of behaviors to objects, as everything can be done through dragging and a little bit of event planning. Overall, this is a powerful program that any designer should try out in the long run.

7. Construct Classic

Construct Classic shares a lot of the same tropes with easy to use designing software in that it is very easy to use. The classic version of this program boasts the ability to create Direct X titles with the addition of an awesome physics engine, even system, and fully realized pixel shader effects. The program is ideal for creating prototypes, but can also be used to make simple games.

6. Flixel

In terms of 2D game design, Flixel reigns supreme because of one very important fact. A created game with the Flixel engine can be distributed freely, with no need to purchase a license to distribute the said game. It also got one of the most supportive forums as the program is constantly updated with improved collision and even boxes, along with countless 2D objects.

The 3D Design Engines

5. UDK (Unreal Development Kit)

The Unreal Engine is an iconic design program, and there are tons of titles that prove the very same. It has been in use for so many years that no one can dispute how powerful it really is. At the same time, it’s a very good intermediate level design program, as it features a full 3D workspace where designs for levels and characters can all be made. Be forewarned though, this is a very professional program, and if you intend to create game, you’ll have to pay $100 plus royalties for each sale.

4. Blitz Max

For beginners that want to upgrade from 2D to 3D without too many hiccups, Blitz Max is the perfect tool to translate that journey. It features a very fundamental approach to 3D games design, buy at the same time, it doesn’t restrict the user in too many ways. In terms of graphical quality, don’t expect too much out of it as the aesthetics are based on the most fundamental designs.

3. Pygame

One of the reasons why Pygame is on this list is because it deals with the Python programming language. This makes it a very big contender as Python mostly belongs the PS3 format, and is a tricky language to master. However, this program, with the many countless tutorial books makes it easier to grasp every concept required in making games.

2. XNA Games Studio

XNA is the prime language you should pick if you’re really considering getting serious with games design and creation. The design program has countless different titles under its already well established repertoire, and that is still fast growing. However, you also have to be aware that the software is on the technical side of design, as you may see in games Spelunky or Magicka.

1. Unity3D

We can’t all be masters of programming languages, and certainly, not all of us have the ability to create game engines from scratch. This is basically the idea behind Unity 3D, and it upholds that same ideal very well because it takes a very hands-off approach to your design. There are many different tutorials on how you can get started on this engine, so starting now might be beneficial to you.

7 0
3 years ago
Read 2 more answers
an error message is displayed during windws startup about a service that has failed to start, and then the system locks up. You
Tanzania [10]

Answer:

1:-Launch Windows RE and perform a Start Repair.

2:- Until you pick the Last Documented Successful Configuration on the Advanced Boot Options menu are the correct answer of this question.

Explanation:

Technology company Rescue is a Software restore tool capable of fixing some device issues that can prevent Microsoft for operating. Install Repair checks your Computer for the problem and then attempts to fix it, so that your Computer can start properly.

The Enhanced Boot Preferences app lets you connect to the internet in advanced mode for troubleshooting.

4 0
4 years ago
Overloaded methods must be differentiated by: Select one: a. method name b. data type of arguments c. method signature d. None o
Zarrin [17]

Answer:

b. data type of arguments

Explanation:

One of the ways to overload a method is using different type of arguments. Let's say we have a method that finds and returns two integer values

public int sumValues(int num1, int num2){

       return num1 + num2;

}

We can overload this method by passing double values as arguments

public double sumValues(double num1, double num2){

       return num1 + num2;

}

5 0
3 years ago
The 7-bit ASCII code for the character ‘&’ is: 0100110 An odd parity check bit is now added to this code so 8 bits are trans
Alex787 [66]

Answer

First part:

The transmitted 8-bit sequence for ASCII character '&' with odd parity will be 00100110. Here leftmost bit is odd parity bit.

Second part:

The invalid bit sequence are option a. 01001000 and d. 11100111

Explanation:

Explanation for first part:

In odd parity, check bit of either 0 or 1 is added to the binary number as leftmost bit for making the number of 1s in binary number odd.

If there are even number of 1s present in the original number then 1 is added as leftmost bit to make total number of 1s odd.

If there are odd number of 1s present in the original number then 0 is added as leftmost bit to keep the total number of 1s odd.  

Explanation for second part:

A valid odd parity bit sequence will always have odd number of 1s.

Since in option a and d,  total number of 1s are 2 and 6 i.e. even number. Therefore they are invalid odd parity check bit sequences.

And since in option b and c, total number of 1s are 5 and 7 i.e. odd numbers respectively. Therefore they are valid odd parity check bit sequences.

7 0
3 years ago
Assume the availability of class named IMath that provides a static method, toThePowerOf which accepts two int arguments and ret
geniusboy [140]

Answer:

cubeVolume = IMath.toThePowerOf(cubeSide, 3);

Explanation:

Following is the explanation for above statement:

Left side:

cubeVolume is a variable with data-type int, it will store the integer value that is the output from right side.

Right side:

  • IMath is the class name.
  • toThePowerOf is the built-in function that takes two arguments of data type int. First is the base and second is the power(exponent) separated by comma. In place of first argument that is the base variable we will pass the variable cubeSide that has been declared and initialize.
  • Now the output will be stored in the variable cubeVolume.

i hope it will help you!

4 0
4 years ago
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