Load balancing is the mechanism happening between the different components to achieve the aim independently in the server. They are not aware of the presence of the other resources with them.
Clustering is the process in which the components work to gain the desired results in the form of group.They work in group so that there are no chances of crash in server.
The similarity arises between these two process are :
They have capability to work even after failure of system
In the game Singularity, broken objects can be restored to their original condition by reversing time. This is an example of which time element of player adjustment.