Although your question does not give very much context regarding what was happening in that specific piece of literature,
The idea that nearby women were making fun of/snickering at the protagonist in the text suggests that she is not well-liked. It also could suggest that the women who were snickering are the antagonists/ are mean to her.
Answer:
Killing should never really be considered to be justified whether in a work of fiction or not; however, Rainsford was in a position of kill or be killed. The whole thing is a case of kill or be killed, essentially self defense. I guess it depends on how you view that type of thing, but in my opinion, if Rainsford had not killed Zaroff, then he would have undoubtedly died. Therefore, yes I believe he was justified in his decision.
As with all interpretive questions, your answer is based upon your own reading of the story and how you analyze the plot and characters. Rainsford had escaped Zaroff, and won the game. There was no reason to return to the masion and kill Zaroff except to exact revenge. Consider that Rainsford himself is a hunter, used to being in power. Although he had never considered doing something as inhumane as Zaroff in hunting humans, his choice to kill Zaroff reveals his need to be in control. In this case, his killing of Zaroff isn't about justice, but about revenge.
On the other hand, there is nothing to suggest Zaroff would have quit hunting humans. He was a static character, who didn't change even when he "lost" the hunt of Rainsford. In this reading, the audience can interpret that Rainsford is doing his part for mankind by eliminating the threat of the murderer Zaroff. After all, on this island, there is no justice system by which to prosecute him.
You will need to choose the answer that best supports your understanding of the characters.
The answer to your question is c.
Answer:
A good intro should give the reader a clear explanation of what the passage will be about
Explanation:
The author Anita Desai had a lot of changes in pace during Games at twilight. Some of the changes of pacing are:
1. The kids are about to play hide and seek and they are excited and the pace of the story is fast. But as soon as Ravi hides the pace is slow and the story tends to get contemplative and it slowly connects to the thoughts and Ravi's memories.
2. One of the changes in pace that is most exciting is when Ravi finaly decides to finish the game by going to the post and say Den!. By the time he says that, the other kids cannot recognize him. A lot of time has passed and now the kids don't even recognize him. It is such an exciting change of pace and time.
The reader may interpret the story in different ways due to the fact that the perspective of Ravi is in a different pace of the other kids perspective.
Some of the examples of this change of pace are:
- <span>It took them a minute to grasp what he was saying, even who he was.
</span>- Ravi had never cared to enter such a dark and depressing mortuary of defunct household goods seething with such unspeakable and alarming animal life but, <span> Ravi suddenly slipped off the flowerpot and through the crack and was gone.
</span>- <span>for minutes, hours, his legs began to tremble with the effort, the inaction. By now he could see enough in the dark to make out the large solid shapes of old wardrobes, broken buckets, and bedsteads piled on top of each other around him. He recognized an old bathtub
</span>- <span>It grew darker in the shed as the light at the door grew softer, fuzzier, turned to a kind of crumbling yellow pollen that turned to yellow fur, blue fur, gray fur. Evening. Twilight.
</span>- It took them a minute to grasp what he was saying, even who he was. They had quite forgotten him.