Answer:
Human visual behavior often includes searching, scanning, and monitoring.
While it should be possible to moderate the performance of these tasks based on the dimensions used in the table, it is often useful to analyze these situations using Signal Detection Theory (SDT).
Three suggestions for my favourite search engine that includes search are:
1. ensure that search results are graded according to the following categories using different colours:
- Most accurate and relevant results;
- Accurate and slightly relevant results
- Fairly accurate and fairly relevant results
These can help the users identify more easily the results to spend more time on. This categorisation can be done using colours. This is because of the way the eye functions. Unlike a camera snapshot, for example, the eye does not capture everything in a scene equally, but selectively picks out salient objects and features from the current context, and focuses on them so they can be processed in more detail.
2. Another suggestion is that attention needs to be paid to where people look most of the time. It is not out of place for people to instinctively avoid search results that have dollar signs or currency signs especially when they are not searching for a commercial item.
3. Lastly in displaying results that have images, it best to use sharp images. The theory suggests with respect to contrast, clarity and brightness that sharper and more distinct objects appear to be nearer, and duller objects appear to be farther away. To elicit the interest of the reader, targeted results or information from search engines must make use of the factors of contrast, clarity and brightness.
Cheers!
Answer:
Explanation:
The following code is written in Java and first checks to see if the class name starts with the character " [ " which would indicate it is indeed an Array. If it is it prints out that it is an Array and then Prints out the number of respondents/entries that the array has. If it is not an Array it prints out that it is not an array.
if (HairEyeColor.getClass().getName().charAt(0) == '[') {
System.out.println("Yes, it is an Array");
System.out.println("HairEyeColor has " + (HairEyeColor.length+1) + " respondents");
} else {
System.out.println("It is NOT an Array");
}
A colon goes after every if/else statement in python. For instance:
if 1 < 5:
# do something.
As we can see, a colon is placed after the 5.
By trying the moves and decisions that players of the game will be unlikely to make is a good strategy for debugging a game so the answer is option A : Yes, because making unexpected moves is likely to test the game's limits.
<h3>How does a programmer
debug a program?</h3>
Debugging as defined in computer programming is known to be a kind of a multistep procedure which involves the act of knowing a problem, and also isolating the origin of the problem, and lastly one can correct the issue or know a way to work around the issue.
Note that the last step of debugging is to test the correction that was made or one can workaround and make sure that it works or functions well.
Hence, By trying the moves and decisions that players of the game will be unlikely to make is a good strategy for debugging a game so the answer is option A : Yes, because making unexpected moves is likely to test the game's limits.
Learn more about debug from
brainly.com/question/15079851
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Answer :
All these are a type of computers and is used for processing data.
Explanation:
a. A small portable computer, such as a netbook -- 3. Tablet
b. A type of computer used by many people at the same time to allow access to the same secure data -- 4. Mainframes
c. A device that includes, text, and data capabilities -- 1. Smart phone
d. An individual’s personal computer that resides on a desk or table -- 6. Desktop
e. A computer that combines the features of a graphic tablet with the functions of a personal computer; sometimes called a tablet PC -- 5. Notebook
f. A large and powerful scientific computer that can process large amounts of data quickly -- 2. Super computer
g. The coded instructions that tell a computer what to do; also to write the code for a program -- 7. Program
h. Is a machine that changes information from one form into another by performing four basic actions -- 8. Computer