I already did a paper like that I took the side that violent vídeos games did not cause any harm to people, violent video games do not cause aggressiveness or behavior problems in young people, games even the violent ones can teach and improve cognitive skills for many wyoung people, and making them improve critical thinking.
Hi the answer is lll only
What is the learning target.
The lines that describe recent events are the following: "<span>Seven captains at our seven gates Thundered; for each a champion waits, Each left behind his armor bright, Trophy for Zeus who turns the fight; Save two alone, that ill-starred pair One mother to one father bare, Who lance in rest, one 'gainst the other Drave, and both perished, brother slain by brother."
Here, the chorus recounts the recent war of Argive and Thebes armies, led by two brothers, Polyneices and Eteocles, who killed each other. This event if the foreground of the plot. The chorus' story serves at least two purposes: reminding the audience of a well-known occurrence (thus providing a context for the plot), and a foreshadowing of another tragedy that is about to happen.</span>
The answer is C - exists in thought or as an idea, but does not have a physical existence.