Answer:
proportion of gamers who prefer console does not differ from 29%
Step-by-step explanation:
Given :
n = 341 ; x = 95 ; Phat = x / n = 95/341 = 0.279
H0 : p = 0.29
H1 : p ≠ 0.29
The test statistic :
T = (phat - p) ÷ √[(p(1 - p)) / n]
T = (0.279 - 0.29) ÷ √[(0.29(1 - 0.29)) / 341]
T = (-0.011) ÷ √[(0.29 * 0.71) / 341]
T = -0.011 ÷ 0.0245725
T = - 0.4476532
Using the Pvalue calculator from test statistic score :
df = 341 - 1 = 340
Pvalue(-0.447, 340) ; two tailed = 0.654
At α = 0.01
Pvalue > α ; We fail to reject the null and conclude that there is no significant evidence that proportion of gamers who prefer console differs from 29%
Answer:
I think it's 25/30.
Step-by-step explanation:
Answer:
an = -39 -100(n -1)
Step-by-step explanation:
The given sequence can be described by a 3rd degree polynomial.* However, we suspect a typo, and that your intention is to have a formula for the arithmetic sequence ...
-39, -139, -239, -339
This has a first term a1 = -39, and a common difference d = -100.
The model for the explicit formula is ...
an = a1 +d(n -1)
Filling in the given values, the formula you seek is ...
an = -39 -100(n -1)
_____
* That polynomial is ...
an = 50n^3 +350n^2 -800n +461
This gives a sequence that starts ...
-39, -139, -139, -339, -1039, -2539, -5139, -9139, ...
Answer:
Answer most likely 25
Step-by-step explanation: