Jerome’s two main modes of humor are satire and observational humor. Satire is a mode of writing the uses irony to criticize society. It is often humorous, but does not necessarily have to be. Although some satirical novels are very dark, Jerome’s lighthearted satire is mostly concerned with illustrating and gently mocking the pretensions and hypocrisies of certain social conventions.
Observational humor sometimes overlaps with satire, especially in this case. It is a type of humor that draws its subject matter from human behavior and daily life, attempting to show the absurdity of human behavior by focusing of everyday, banal details. One example of observational humor is Jerome’s discussion of people who claim never to get seasick. The digression is meant to illustrate how most people present themselves as one type of person, in a way that's almost expected, even if they are all quite different.
In fact, the frequent use of this type of humor does provide a fairly consistent absurdist worldview. Most of Jerome's irony suggests that people are usually unaware of the extent to which they delude themselves. For instance, J.'s tone reveals that he clearly understands that he does not suffer from so many diseases, and yet he continues to progress as though it were true. Throughout the novel, Jerome revels in illustrating the illusions that men and women construct, usually fooling themselves most of all. Even though the novel remains rooted in everyday concerns, Jerome sees a regular absurdist vein that runs throughout them.
Helen kern is a woman who becomes a widow and lives with the Stewart's
<em>I GOT THIS FROM A SITE CALLED https://phdessay.com AND THIS IS OPPOSITE WHAT YOU WANTED SORRY </em>What most people fail to realize is that the video game industry, like the film industry, is heavily regulated with a strict code of parental guidelines already in place. Even the game consoles to play these violent games have parental controls.What I fail to understand is that some parents believe its okay to give their children 18+ rated games even though they are well under that age, and say that these games are the sources of violence between children. If parents would not let a 10-year-old watch 18+ rated horrors movies, then why would parents let a 10-year-old play Gears of War, or Grand Theft Auto with its gang, crime and sexual content? Today, the debate to ban violent video games is drastically increasing in popularity.Video games that have violence in them such as Call of Duty, Grand Theft Auto, or Gears of War, might be banned for showing mature content. Video games sold in the United States reach retail sales of twenty one billion dollars a year. If they are banned, the economy can lose a tremendous amount of profit, and not to mention almost every mature adult around the world would be extremely furious. When people say that video games are very influential on the youth of today, they are probably right.However, the youth of today probably shouldn’t be playing violent video games to start with, just as they shouldn’t be watching violent movies. Violent video games have an age rating on them for a reason. If parents want buy their under aged children violent video games, then they should not complain that the video games are causing their children to become violent. Before complaining, they should actually pay attention to the age ratings posted on the games themselves and not ignore it, and then to make things worse; try to ban the games that other people might enjoy playing.Today’s game consoles (Sony’s Play station 3and Microsoft’s Xbox 360) are both aimed at mature adults, with the consoles having parental controls, and age warnings on the game boxes. Personally, I couldn’t think of anything worse if violent video games get banned. The last thing that I want to do is go into any store and only be able to buy games that are aimed at 3-year-olds, such as Kung fu Panda or Dora the Explorer.In conclusion, I can say that violent video games have become one of the most favorable forms of entertainment to any teenager or adult around the world in the 21st century. And if they were to get banned, many people would get extremely furious. Violent video games are aimed strictly at mature teenagers and adults (as indicated on the game box itself), not children. Parents that complain that some video games are too violent and should be banned should stop and think; because after all, they are the ones who bought their kids the violent video games.
The lines above from the Declaration of Independence are examples of the use of Logos since there is an appeal of supportive evidence and logic of the arguments. It is also because it has been used to convince the audience by applying logic and the statement is not based on an emotional appeal.