Domain-specific and precise language mak writing more authoritative. if you use words that are less vague it makes it seem like you can get the sentences to make more sense with less detail
An example of a paragraph containing a claim, a counterclaim, and a rebuttal to the counterclaim is the following:
"To my mind, the movie "The Devil Wears Prada" is better than the book from which it originated. People say that books are always better than their movie adaptations, and that this one is no exception. However, the movie made the characters deeper and the story more exciting and funny than the book."
<h3>How can we define claim, counterclaim, and rebuttal?</h3>
- A claim is a statement that says something is true. When we write an essay, for example, we defend an idea throughout the essay. That idea is the claim.
- The counterclaim is an argument that goes against the claim. It is basically what someone who disagrees with the claim would say in order to try and prove it wrong.
- The rebuttal is the answer we give to the counterclaim in order to dismiss it. The purpose of a rebuttal is to prove that the original claim is right by opposing the counterclaim.
<h3>Let's break the example down:</h3>
- In the example above, we the claim, counterclaim, and rebuttal are as follows:
- Claim: "To my mind, the movie "The Devil Wears Prada" is better than the book from which it originated."
- Counterclaim: "People say that books are always better than their movie adaptations, and that this one is no exception."
- Rebuttal: "However, the movie made the characters deeper and the story more exciting and funny than the book."
Learn more about claim, counterclaim, and rebuttal here:
brainly.com/question/3659636
Answer:
An Expo is a global event that aims at educating the public, sharing innovation, promoting progress and fostering cooperation.
Answer: The main point of the video is that video games such as "Citizen Science" may be more effective than schools or civil society organizations at teaching civic engagement. As currently structured, adults make and teach "the rules" but the games allow the participants to determine the rules and modify them as they collaborate in teams. Doing this in the game leads to building skills and developing strategies that may be applicable in real-life situations. Players also engage with others of different ages, various skills and abilities and can help oneanother develop and improve.
An important point that Kurt Squire makes is that the games are engaging, and in order to get better in the game, the players have to learn about the conditions and figure out how to overcome challenges. He mentions a "quest" where players learn what caused the lakes around Madison become endangered. He believes that this may lead players learn more and become engaged in the cause to clean up the real lakes. He makes another important point about how participants may also extend their involvement through the use of social media to promote causes that the mainstream media might ignore.
My only reservation is that despite knowing how to solve the challenges in the game, players may not find the time or energy to become civically involved. I like the idea of a game that teaches, but someone has to be especially motivated to find opportunities to become invilved in situations in their communities.
Explanation:
I tend to get carried away. And sorry, I can't say anything about video gaming experience. I have been a candidate for city council; Pete Buttegieg and I have had some conversations. (Brief, but he knew my name when we met at city hall).
I hope this helps. Sorry I couldn't get it done sooner.