Answer:
(-15, 14)
Step-by-step explanation:
Let the coordinates of Z be (x,y).

Answer:
Perpendicular means like making 4 right angles at the intersection, right? So do a light directly upwards through line t from point a. And for 2, do a line from point a to the center of BC, B to the center of AC, and C to the center of AB
Step-by-step explanation:
28.50x + 110.99(14-x)=811.45
distribute
28.50 x + 1553.86-110.99x =811.45
combine like terms
-82.49x+1553.86=811.45
subtract 1553.86 from each side
-82.49x =-742.41
divide by -82.49
x=9
He bought 9 of the 28.50 features and 5 of the 110.99 features
Answer:
Here's a quick sketch of how to calculate the distance from a point P=(x1,y1,z1)
P
=
(
x
1
,
y
1
,
z
1
)
to a plane determined by normal vector N=(A,B,C)
N
=
(
A
,
B
,
C
)
and point Q=(x0,y0,z0)
Q
=
(
x
0
,
y
0
,
z
0
)
. The equation for the plane determined by N
N
and Q
Q
is A(x−x0)+B(y−y0)+C(z−z0)=0
A
(
x
−
x
0
)
+
B
(
y
−
y
0
)
+
C
(
z
−
z
0
)
=
0
, which we could write as Ax+By+Cz+D=0
A
x
+
B
y
+
C
z
+
D
=
0
, where D=−Ax0−By0−Cz0
D
=
−
A
x
0
−
B
y
0
−
C
z
0
.
This applet demonstrates the setup of the problem and the method we will use to derive a formula for the distance from the plane to the point P
P
.
Step-by-step explanation:
Answer:
the answer is 35
Step-by-step explanation:
if you add 40+ 40 it would equal 80
then you would have 5 left over so if you substract 40- 5 you would get 35
and thats how many more games you could fit on the shelf.