Jonathan Swift and Alexander Pope made satire popular.
Satire is a genre of the visual, literary, and performing arts, usually in the form of fiction and less frequently non-fiction, in which vices, follies, abuses, and shortcomings are held up to ridicule, often with the intent of shaming or exposing the perceived flaws of individuals, corporations, government, or society itself into improvement. Although satire is usually meant to be humorous, its greater purpose is often constructive social criticism, using wit to draw attention to both particular and wider issues in society.
Feature of satire is strong irony or sarcasm —"in satire, irony is militant", according to literary critic Northrop Frye— but parody, burlesque, exaggeration, juxtaposition, comparison, analogy, and double entendre are all frequently used in satirical speech and writing. Satire is found in many artistic forms of expression, including internet memes, literature, plays, commentary, music, film and television shows, and media such as lyrics.
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Answer:
racism
Explanation:
i looked it up and thats really what its all about.
Answer: The purpose of this sentence in the second paragraph is to show that Gregor is not dreaming.
Explanation: Gregor recognizes that this is his own room with his own belongings.
<em>I GOT THIS FROM A SITE CALLED https://phdessay.com AND THIS IS OPPOSITE WHAT YOU WANTED SORRY </em>What most people fail to realize is that the video game industry, like the film industry, is heavily regulated with a strict code of parental guidelines already in place. Even the game consoles to play these violent games have parental controls.What I fail to understand is that some parents believe its okay to give their children 18+ rated games even though they are well under that age, and say that these games are the sources of violence between children. If parents would not let a 10-year-old watch 18+ rated horrors movies, then why would parents let a 10-year-old play Gears of War, or Grand Theft Auto with its gang, crime and sexual content? Today, the debate to ban violent video games is drastically increasing in popularity.Video games that have violence in them such as Call of Duty, Grand Theft Auto, or Gears of War, might be banned for showing mature content. Video games sold in the United States reach retail sales of twenty one billion dollars a year. If they are banned, the economy can lose a tremendous amount of profit, and not to mention almost every mature adult around the world would be extremely furious. When people say that video games are very influential on the youth of today, they are probably right.However, the youth of today probably shouldn’t be playing violent video games to start with, just as they shouldn’t be watching violent movies. Violent video games have an age rating on them for a reason. If parents want buy their under aged children violent video games, then they should not complain that the video games are causing their children to become violent. Before complaining, they should actually pay attention to the age ratings posted on the games themselves and not ignore it, and then to make things worse; try to ban the games that other people might enjoy playing.Today’s game consoles (Sony’s Play station 3and Microsoft’s Xbox 360) are both aimed at mature adults, with the consoles having parental controls, and age warnings on the game boxes. Personally, I couldn’t think of anything worse if violent video games get banned. The last thing that I want to do is go into any store and only be able to buy games that are aimed at 3-year-olds, such as Kung fu Panda or Dora the Explorer.In conclusion, I can say that violent video games have become one of the most favorable forms of entertainment to any teenager or adult around the world in the 21st century. And if they were to get banned, many people would get extremely furious. Violent video games are aimed strictly at mature teenagers and adults (as indicated on the game box itself), not children. Parents that complain that some video games are too violent and should be banned should stop and think; because after all, they are the ones who bought their kids the violent video games.