Answer:
B. consumption bundles
Explanation:
Customer preference is defined as the likes and dislikes that a customer has that determines his choice in making purchases.
For exams a customer may want to buy shoes that are black in colour, but shoes that are yellow in colour are ignored.
Preferences of buyers are independent not prices and income level.
Rather it is dependent on consumption bundle. That is the set of goods that will give highest satisfaction to the buyer.
Answer:
b) 156
Explanation:
Total utility is the total amount of satisfaction received by a consumer after consuming a given quantity of a product or service. In this question there is the total utility of five product.
Total utility = 162
utility of fifth product = 6
Total utility of other four products = Total utility - utility of fifth product
Total utility of other four products = 162 - 6 = 156
Answer:
It will take 14 quarters (3.5 years) to reach $44,622.09 from $35,000 at an interest rate of 7% compounded quarterly.
Explanation:
Giving the following information:
PV= 35,000
FV= 44,622.09
i= 0.07/4= 0.0175
We need to calculate the number of quarters required to reach the objective. We will use the following formula:
n= ln(FV/PV) / ln(1+i)
n= ln(44,622.09/35,000) / ln(1.0175)
n= 14
It will take 14 quarters (3.5 years) to reach $44,622.09 from $35,000 at an interest rate of 7% compounded quarterly.
Answer:
c) finish-to-start; start-to-start
Explanation:
Project dependencies are the time relationships between a predecessor and a successor in project management. In other words, these dependencies describe which activity among the two needs to start earlier or later and when it needs to start or finish compared to the other one.
The most common type of dependency in all projects (no matter the nature or industry) is the finish-to-start one, where the activity A needs to be completed before activity B starts, e.g. base nail polish has to be put before the top coat gets put on the nails.
The second most common type of dependency is the<em> start-to-star</em>t one, where two activities need to start at the same time. This is common for activities where synchronization is paramount.