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tia_tia [17]
3 years ago
15

Which of these were among the purpose of the photorealism movement

Arts
2 answers:
Nat2105 [25]3 years ago
7 0

Answer:

Photorealism was an American art movement in which artists attempted to recreate the image in a photo using a different artistic medium such as drawing, pastels, painting, charcoal, etc. The primary goal of a photorealist was to capture the essence of the photo on canvas.

Explanation:Estes is best known for his inanimate urban sceneries while Chuck Close for his massive scale neck-up portraits. ... As Hyperrealist artists developed their keen eye for detail, they began to apply a softer and more complex focus on the subjects of the pieces.

Bond [772]3 years ago
6 0

Answer: a. to make people believe a painting is a photograph ; c. to turn the camera into a painter's tool .

Explanation:

Hi, the question is incomplete, here is the complete question:

which of these were among the purposes of the photorealism movement?

check all that apply.

a. to make people believe a painting is a photograph

b. to undermine the importance of photographs

c. to turn the camera into a painter's tool

d. to reintroduce realism into modern art

The correct answers are c. and a.

Photorealism began in the late 1960s and early 1970s. IT was an art movement where artists combined classic techniques such as drawing and painting to reproduce images in a realistic way, based on a photograph.

The purposes of the movement were to turn the camera into a painter's tool and to make people believe a painting is a photograph.

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Answer:

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Compare current animation technologies with historical technologies. Briefly describe something that current technology tools ha
antiseptic1488 [7]

Answer:

i'm not so much of an expert but i do know a thing or two. this is not the complete list since i'm not so involved in the actual animation industry and what goes on behind there. i still do animations the historical way for fun. stuff like flipbooks. but here it is

<u>current vs historical comparison</u>

- use of 2d or 3d art/modeling programs to graph movements and do character designs vs having to draw by hand, or mold by hand (clay stop motion etc) for everything

- the use of some modelling programs can automatically graph movements  and you just have to make the character vs draw every frame or mold every fram of movement by hand, frames aren't produced automatically

- though some animators still prefer to use traditional/ historical ways, many are changing to the digital way because computers are a thing vs there's no stuff like computers

- colouring may be done digitally instead vs everything done by hand. this is getting redundant but they really had to do everything without computers

of course, there are more points but i think this is enough already. i recommend watching the asadora called "natsuzora" if you'd like to see historical animation in action. they show a lot about animations in the times with no computers. they show processes and also explain some steps to it. it's really nice!

<u>things that they have in common</u>

- i don't think there is anything else if the question is trying to ask what technologies that developed in the present time have something in common with the old. the whole point of separating current tech with old tech is because there is an upgrade. and the upgrade would not have super clear similarities to the olden. but even with the upgrade. the technology is meant to help with animation.

- like i said before, current tech is an upgrade from the old tech. for example, animation tables that have light at the bottom, currently may be equipped with more advanced functions that didn't exist in the old times

- but humans still need to be in charge of the making of animations. even if you use digital programs, people still have to monitor and make small changes because programs are not 100% perfect on its own. in historical times they did everything haha

<u>difference in tech</u>

- only limited to drawing with pencil on paper in olden times, but now you can also choose to draw with stylus on digital

- no computers, but now there are computers with softwares and stuff that helps with animation

- in current times, you can transfer files with computers and you can work anywhere. it can be transferred to different people at different places, even overseas. the olden times require you to be there

that's all that came up on the top of my head. hope it helped :)

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