The example of tendency perception that is being shown above is the self serving bias. It is a way of people uses this method in order to maintain one's worth or abilities in a manner that would suffice the person. It could be seen above as Amy denied the fact that she was speeding because she tries to maintain her image as she just told her friend to be careful of speeding. That is why she denied it.
Answer: Modern slavery.
Explanation:
Modern slavery happens when someone is kept in forced servitude, forcing someone to work unpaid without letting them leave. It befalls when someone has absolute power over another person and applies violence or the threats to keep that control and exploit them economically, without any payment or any chance to walk away.
Desperate poor people are the most likely to find themselves caught in modern slavery, especially people from developing countries trying to find a better life in more developed countries.
[6] Today, the right handed twin lives in the SkyWorld and the left handed.
<span>Answer:
Correct answer is- middle child boy.</span>
Sutton-Smith, in his model, The ambiguity of play to understanding video games, sees games as finite, fixed, and goal-oriented.
<h3>The Ambiguity of Play</h3>
- Sutton-Smith describes seven "rhetorics" of play—ideologies that have been applied to explain, support, and prioritize particular forms of play—in The Ambiguity of Play.
- Progress, fate, power, (community) identification, imagination, ego, and frivolity are the seven rhetorics.
- Sutton-Smith attributes three of these—fate, power, and identity in video games as ancient but still relevant and correlates them with a more group-centered orientation.
- Progress, imaginary, and self are three other terms that are more recent and are linked to a contemporary emphasis on the person.
- According to Sutton-Smith, frivolity, the seventh rhetoric, operates as responding rhetoric since nonhegemonic forms of play are frequently viewed as frivolous.
- Sutton-Smith states in the conclusion that variation is one of the play's fundamental characteristics and bears significant similarities to biological variation.
To learn more about video games refer to:
brainly.com/question/11882135
#SPJ4