<span>Two ways in which Latin American is involved in international affairs today are:
</span>1. Climate change emmission controls
2. Peacekeeping in the United Nations
With the exception of Mexico, all the larger Latin American economies are involved in UN peacekeeping operations. Mexico was not involved because its constitution did not permit the military to go out of the country until recently. Once the constitution changed, Mexico is now starting to participate in peacekeeping missions, starting with Haiti.
Answer:
Growth becomes pale and development far from the environment.
Explanation:
For there to be any form of development in a society or residents, there has to be an allowable form of freedom from some evil practices. An example is security. No business can thrive in an environment that is not secure, this would make investors take their money elsewhere to a safer location, than build their business there and burglars come to attack it or prevent it's client from operating freely in the location the business was planted. Another example is unfair consideration of cost of items which are sold, especially of the cost of the product or service is way more over the quality of the product or service, this would hinder growth of the society, as individuals residing won't enjoy the extortion they are being made to pay from.
<em><u>Hope</u></em><em><u> this</u></em><em><u> helps</u></em><em><u>.</u></em><em><u>.</u></em><em><u>.</u></em>
Many public figures defend the correlation between the access to violence in media sources and real-world violence and aggression. Back in the 5th century B.C , even Plato worried about the possible effects of violence and that violent themes in plays would have in society. Nowadays, some scholars speculate that some fans of such media may become more aggressive or immoral. Yet, nothing has been proved, and the correlation between violent media and actual violence are still considered inconclusive. <u>Some social scientists who believe in the correspondence of violence and violent media</u>; however, <u>believe that violent media would cause gamers to lose empathy towards the victims displayed in the media and thus more likely to commit acts of violence.</u>