1. Based on Scenario A, the packets should be encapsulated in multiple frames to minimize the re-transmission overhead.
This is because there will be the need to re-transmit the packets because the network environment is not reliable and accurate. Therefore, a single frame may be too costly when the need for re-transmission arises.
2. Based on Scenario B, the packets should be encapsulated in a single frame because of the high level of network reliability and accuracy.
There will not be further need to re-transmit the packets in a highly reliable and accurate network environment. This environment makes a single frame better.
Encapsulation involves the process of wrapping code and data together within a class so that data is protected and access to code is restricted.
With encapsulation, each layer:
- provides a service to the layer above it
- communicates with a corresponding receiving node
Thus, in a reliable and accurate network environment, single frames should be used to enhance transmission and minimize re-transmission overhead.
Learn more about data encapsulation here: brainly.com/question/23382725
I do! I know it says high school but I lied :)
Answer:
Open world exploration and inventory management
Explanation:
In the first Zelda game (NES) and Zelda ii (NES) there were very early open world mechanics along with inventory management.
Answer: B) Shape is a base class, and circle and square are derived classes of Shape.
Explanation:
Shape is a base class because circle and squares are the shapes so these are the derived class of the shape, which is inherited by the shape like circle and square. As, the base class (shape) is the class which are derived from the other classes like circle and square and it facilitates other class which can simplified the code re-usability that is inherited from the base class. Base class is also known as parent class and the super class.