Answer:
an error message
Explanation:
The return value is the value which is sent back by the function to a place in the code from where the
was called from. Its main work is to return a value form the function.
In the context, the form of "(symbol-length? 'James)" in Scheme will return the value --- ' an error message'.
Answer:
Infrastructure-as-a-Service
Explanation:
IaaS provides networking components such as backup, security, scaling, data partitioning and other vital computing resources needed. All these services are provided online using high-levels APIs (Application Programming Interface).
IaaS providers make resources available to customers from the equipment installed in data centers.
Therefore, the service that deals with networks, servers, and storage is Infrastructure-as-a-Service (IaaS
Answer:
Advanced persistent threat.
Explanation:
Advanced persistent threat is a threat actor implemented by either a government supported or private group to intrude a network or system and stays undetected, collecting information over a period of time.
It is used by cyber terrorist group to facilitate massive attacks based on the information retrieved. National or government group use the concept to promote national security.
The following cose will be used to copy assignment operator for CarCounter
<u>Explanation:</u>
Complete Program:
#include <iostream>
using namespace std;
class CarCounter
{
public:
CarCounter();
CarCounter& operator=(const CarCounter& objToCopy);
void SetCarCount(const int setVal)
{
carCount = setVal;
}
int GetCarCount() const
{
return carCount;
}
private:
int carCount;
};
CarCounter::CarCounter()
{
carCount = 0;
return;
}
// FIXME write copy assignment operator
/* Your solution goes here */
CarCounter& CarCounter::operator=(const CarCounter& objToCopy)
{
if(this != &objToCopy)
carCount = objToCopy.carCount;
return *this;
}
int main()
{
CarCounter frontParkingLot;
CarCounter backParkingLot;
frontParkingLot.SetCarCount(12);
backParkingLot = frontParkingLot;
cout << "Cars counted: " << backParkingLot.GetCarCount();
cout << endl << endl;
system("pause");
return 0;
}
1. Get the material that you need
2. Open the ice cream
3. Scoop out the ice cream using your materials
4. Put that scoop in a bowl