1) y-intercept => x = 0, => y = f(0) = 0 - 0 + 0 - 36 = -36
2) x-intercept => y = 0 => factor the function (start by dividing by x -2)
f(x) = (x-2)(x-3)(x-6) =0 => x =2, x = 3, x = 6 (these are the x-intercepts)
3) critical points:
between x = 2 and x = 3, there is a local maximum
between x =3 and x = 6 there is a local minimum
3) Shape.
The function comes growing from - infinity.
In the third quadrant the function is negative (it does not pass throuhg the second quadrant)
It enters to the fourth quadrant intercepting the y-axis at y = -36. It continues growing and intercepts the x-axis at x = 2.
It continues increasing until a maximum local positive value, starts to decrease, intercepts the x-axis at x = 3, continues decreasing, becomes negative, gets a local minimum in the fourth quadrant, starts to increase, intercepts the x-axis at x = 6, becomes positive, and continues growing.
Answer:
What I would do is find how many undamaged toys per 1 toy and then times that by 200.
Step-by-step explanation:
Answer:
The win percentage decreased by 10%
Step-by-step explanation:
First you need to fin the total games played right before Melissa got Injured
41+23=64
Then you need to find the win percentage by making a fraction of wins over total games
wins/total games = 41/64 = 64%
Then you need to find the number of games played after Melissa got injured
54-41 = 13 wins
34-23 = 11 losses
13+11 = 24 total games played without Melissa
You find that win percentage similarly to the first time
wins/total games = 13/24 = 54%
Then you find the difference in the percentages and there you have it!!
64% - 54% = 10%
It decreased as well therefore the answer is...
It decreased by 10%
Answer:
To convert an angle measure to radians, multiply it by pi/180.
Step-by-step explanation:
310 * pi/180 = 31pi/18 = 5.41 rad