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lapo4ka [179]
3 years ago
13

Testing a function or program using test values that are at or near the values that change the outcome of the program is known a

s using:
a. parameters.
b. a black-box.
c. boundary values.
d. functional decomposition.
Computers and Technology
1 answer:
lana [24]3 years ago
8 0

Answer:

c. boundary values.

Explanation:

boundary values are used when checking a range of values, after selecting the set of data that lie in the valid partitions, next is to check how the program behaves at the boundary values of the valid partitions.

e.g. if I have an input field that accepts values from 10 to 100 then 10 would be the minimum, 100 would be the maximum.

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List & briefly explain 5 benefits of having a Business bank account.
oee [108]

Answer:  down there

Explanation:

Some other benefits come from establishing a business bank account. You can gain access to services that make life easier, such as merchant account and payroll services, free online banking and, importantly, easier access to small business loans.

3 0
3 years ago
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ASAP PLZ!!!!!! Select the correct answer from each drop-down menu. Complete the sentences related to the types of sample data. I
Anit [1.1K]

Answer:

Data mining is one of the activities in Data Analysis. ... On the other hand, Data Analysis tests a given hypothesis. While Data mining is based on Mathematical and scientific methods to identify patterns or trends, Data Analysis uses business intelligence and analytics models.

Explanation:

8 0
3 years ago
Can anyone help me with these questions?
densk [106]

Answers and explanations:

<u>Question 1: </u>

a. True

<u>Explanation: </u>

According to data released by the Tetris company in 2018 Tetris has sold over 500million copies. The second best-selling video game is Minecraft with circa 180millon copies according to Microsoft

<u>Question 2: </u>

b. Challenges or conflicts.

<u>Explanation</u>

A game should include the following elements:

  • Willingness to participate
  • Goals to achieve, or challenges
  • Rules and strategies that ought to be followed overcome the challenges
  • An agent to compete against. This can another player (human or not), the environment of the game, or even the rules of the game.
  • The addition of agent to compete against, create an essential element for games: conflict.

<u>Question 3:</u>

c. Third-person perspective

<u>Explanation</u>

In video games, several perspectives modify how the player interacts with the character and the environment.

  • 1st person perspective: the player sees what the main character sees. Like in Doom.
  • 2nd person perspective: the player sees the main character through the eyes of a third character. Like in Mario 64, the player sees Mario from the perspective of Lakitu.
  • 3rd person perspective: The player sees the main character body entirely, like a character in a movie. Over the shoulder, perspective is similar to 3rd person, but the camera is fixed to the main character shoulder.
  • Top-Down perspective: where the player sees both the main character and the map from an "aerial" view
  • etc...

<u>Question 4:</u>

b. tactical

<u>Explanation</u>

Tactics and strategy are usually used interchangeably. However, strategy is the whole action plan to achieve an overall outcome. Like winning a football match. Tactics, on the other hand, refer to the immediate and in-situ efficient usage of resources to achieve a small objective. Like scoring a goal. In Henry Hatsworth, the immersion experience comes from the ability to master the tactics to play a combination of puzzles with action platformer.

<u>Question 5:</u>

c. AI.

<u>Explanation</u>

Gameplay makes reference to the way in which a player interacts with a game. It econpases game mechanics, challenges, story, etc...

Game mechanics are the rules and methods through which a player can achieve the game goals. For instance, a game can be turn-based or real-time strategy.

Roguelike is a specific kind of games based on the exploration of dungeons.

In videogames, a developer can adjust the AI of NPC to react more or less assertive or aggressively to player actions. This can alter the whole gameplay experience, so must be done carefully.

<u>Question 6.</u>

a. A video recap

<u>Explanation:</u>

A video recap can help developers to asses how players interact with the videogame

<u>Question 7:</u>

b) What marketing strategy will I use for my game?

<u>Explanation</u>

Game development requires resources, you need to think about how you are going to sell the game to investors or crowd-funders in order to actually being able to materialise any idea.

<u>Question 8</u>

c) It means you can learn how to play the game almost inmediately, but you will want to keep playing for a long time in order to master it.

<u>Explanation</u>

Some games have simple mechanics, like simple rules that are easy to understand. However, this does not determine the overall gameplay complexity. Go is an example of simple mechanics and extremely complex and in-depth gameplay.

<u>Question 9</u>

b. False

<u>Explanation</u>

FPV provides the player with a limited but detailed view of the map. On the contrary, a top-down perspective provides a broader view possible on a map.

<u>Question 10:</u>

b. First-person view.

<u>Explanation</u>

please check explanation on question 3.

<u>Question 11:</u>

c. Passively

<u>Explanation</u>

A player cannot be a passive spectator. They must engage actively in gameplay in order to overcome the challenges and advance on the game. This is why games are different from most forms of entertainment, in which the spectator acts passively and cannot affect the outcome of the story.

<u>Question 12</u>

b. False

<u>Explanation:</u>

The characteristics mentioned are typically found on puzzle games. Adventure games focus on telling a story about a lifechanging journey. They may contain many mechanics and elements (such as puzzles) but they are focused on telling the character story.

<u>Question 13</u>

d. Resource management

<u>Explanation</u>

Economy is the study of resource management (not only money). Therefore, any game that has a resource management component involves a certain degree of economic mechanics. This component is more prominent in RTS and city-building games.

<u>Question 14. </u>

b. Tetris

<u>Explanation</u>

The core mechanic of Tetris is to align geometric pieces that fall from the top of the screen. Each time the pieces are aligned in a horizontal line, the line disappears.  

<u>Question 15. </u>

a. True

<u>Explanation</u>

Fable III does not have any difficulty setting. Game mechanics are designed in such a way that players need to increase their avatar level in order to advance the storyline, where they are going to find harder and harder characters.

6 0
3 years ago
I need help writing a recursion function to solve a boggle game for c++.
Mandarinka [93]

Answer:

#include <cstring>

#include <iostream>

using namespace std;

 

#define A 3

#define B 3

 

// LET US CREATE A DICTIONARY

string dict[] = { "KILLS", "GOT", "QUIZ", "GO" };

int n = sizeof(dict) / sizeof(dict[0]);

 

// Let us make a function to find whether a given word is present in dictionary.

bool isPresent(string& str)

{

   // linear search of words

   for (int i = 0; i < n; i++)

       if (str.compare(dict[i]) == 0)

           return true;

   return false;

}

 

// A function for printing all words present on Boggle

void findWordin(char bogle[A][B], bool hasbeenvisited[A][B], int i,

                  int j, string& str)

{

   hasbeenvisited[i][j] = true;

   str = str + bogle[i][j];

 

   // If str is in the dictionary, then you need to print it

   if (isPresent(str))

       cout << str << endl;

 

   // Travering adjacent 8 cells of the boggle

   for (int r = i - 1; r <= i + 1 && r < A; r++)

       for (int c= j - 1; c <= j + 1 && c < B; c++)

           if (r >= 0 && c >= 0 && !hasbeenvisited[r][c])

               findWordin(bogle, hasbeenvisited, r, c, str);

 

   // for erasing current characters on the string, and mark them visited

   // of the current cells to false  

   str.erase(str.length() - 1);

   hasbeenvisited[i][j] = false;

}

 

// Prints all words which are in dictionary.

void findWords(char boggle[A][B])

{

   // for marking all the characters as not being visited

   bool hasbeenvisited[A][B] = { { false } };

 

   // Initializing the present string

   string str = "";

 

   // Reading all the characters for finding all the words that begins with the above character

   for (int i = 0; i < A; i++)

       for (int j = 0; j < B; j++)

           findWordin(boggle, hasbeenvisited, i, j, str);

}

 

// the code for testing of the function

int main()

{

   char bogle[A][B] = { { 'k', 'I', 'L' },

                         { 'L', 'S', 'M' },

                         { 'G', 'O', 'T' } };

 

   cout << "Below list of words are present in the dictionary\n";

   findWords(bogle);

   return 0;

}

Explanation:

The program is properly commented, and that explains each step of it.  However, I have kept dictionary as constant for similifying the code. And it can be set to variable easily, if required.

7 0
3 years ago
what are the two capabilities of the internet that promote and sustain customer relationships? multiple choice question. anywher
nika2105 [10]

The two capabilities of the internet that promote and sustain customer relationships is option C: interactivity and individuality.

<h3>What can the internet do and how does it function?</h3>

A global computer network called the internet transmits many types of data and media between linked devices. It functions by utilizing a packet-routing network that complies with Transport Control Protocol (TCP) and Internet Protocol (IP).

Therefore, Note that Web interactivity describes interactive elements that are integrated into websites and allow for the exchange of information between users of technology or between users of communication technology.

Learn more about internet  from

brainly.com/question/2780939
#SPJ1

5 0
1 year ago
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